Only flag (underline) predictions on long echo delay

This commit is contained in:
Keith Winstein
2011-10-13 15:37:26 -04:00
parent dfeaf5eca4
commit 1bb8df69a9
2 changed files with 12 additions and 3 deletions
+7 -1
View File
@@ -22,7 +22,9 @@ void OverlayCell::apply( Framebuffer &fb ) const
if ( !(*(fb.get_mutable_cell( row, col )) == replacement) ) {
*(fb.get_mutable_cell( row, col )) = replacement;
fb.get_mutable_cell( row, col )->renditions.bold = true; /* XXX */
if ( flag ) {
fb.get_mutable_cell( row, col )->renditions.underlined = true;
}
}
}
@@ -122,6 +124,9 @@ void PredictionEngine::cull( const Framebuffer &fb )
i++;
}
}
if ( SRTT > 150 ) flagging = true; /* start underlining predicted chars */
if ( SRTT < 100 ) flagging = false; /* use some hysterisis to avoid annoying flicker */
}
OverlayCell::OverlayCell( uint64_t expiration_time, int s_row, int s_col, int background_color )
@@ -342,6 +347,7 @@ void PredictionEngine::new_user_byte( char the_byte, const Framebuffer &fb )
coc->replacement = *existing_cell;
coc->replacement.contents.clear();
coc->replacement.contents.push_back( the_byte );
coc->flag = flagging;
ccm->new_col++;
ccm->expiration_time = now + prediction_len();
+5 -2
View File
@@ -21,12 +21,14 @@ namespace Overlay {
class OverlayElement {
public:
uint64_t prediction_time, expiration_time;
bool flag; /* whether to bold for the user */
virtual void apply( Framebuffer &fb ) const = 0;
virtual Validity get_validity( const Framebuffer & ) const;
OverlayElement( uint64_t s_expiration_time ) : prediction_time( timestamp() ),
expiration_time( s_expiration_time ) {}
expiration_time( s_expiration_time ),
flag( false ) {}
virtual ~OverlayElement() {}
};
@@ -112,6 +114,7 @@ namespace Overlay {
/* use the TCP timeout algorithm to measure appropriate echo prediction timeout */
bool RTT_hit;
double SRTT, RTTVAR;
bool flagging;
int prediction_len( void );
public:
@@ -119,7 +122,7 @@ namespace Overlay {
void new_user_byte( char the_byte, const Framebuffer &fb );
void calculate_score( const Framebuffer &fb );
PredictionEngine() : score( 0 ), RTT_hit( false ), SRTT( 1000 ), RTTVAR( 500 ) {}
PredictionEngine() : score( 0 ), RTT_hit( false ), SRTT( 1000 ), RTTVAR( 500 ), flagging( false ) {}
int get_score( void ) { return score; }
};