Files
Apollo/assets/ScreenPS.hlsl
2021-04-30 20:01:15 +02:00

20 lines
653 B
HLSL

//--------------------------------------------------------------------------------------
// ScreenPS.hlsl
//--------------------------------------------------------------------------------------
Texture2D txInput : register(t0);
SamplerState GenericSampler : register(s0);
struct PS_INPUT
{
float4 Pos : SV_POSITION;
float2 Tex : TEXCOORD;
};
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float4 PS(PS_INPUT input) : SV_Target
{
return txInput.Sample(GenericSampler, input.Tex);
}