//-------------------------------------------------------------------------------------- // ScreenPS.hlsl //-------------------------------------------------------------------------------------- Texture2D txInput : register(t0); SamplerState GenericSampler : register(s0); struct PS_INPUT { float4 Pos : SV_POSITION; float2 Tex : TEXCOORD; }; //-------------------------------------------------------------------------------------- // Pixel Shader //-------------------------------------------------------------------------------------- float4 PS(PS_INPUT input) : SV_Target { return txInput.Sample(GenericSampler, input.Tex); }