Server: implement per-device display mode override
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@@ -261,7 +261,11 @@ namespace proc {
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memcpy(&launch_session->display_guid, &device_uuid, sizeof(GUID));
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int target_fps = launch_session->fps ? launch_session->fps : 60;
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int target_fps = launch_session->fps ? launch_session->fps : 60000;
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if (target_fps < 1000) {
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target_fps *= 1000;
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}
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std::wstring vdisplayName = VDISPLAY::createVirtualDisplay(
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device_uuid_str.c_str(),
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