Merge upstream

This commit is contained in:
Yukino Song
2025-02-25 05:11:35 +08:00
12 changed files with 54 additions and 46 deletions

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@@ -1156,14 +1156,15 @@ editing the `conf` file in a text editor. Use the examples as reference.
</tr>
</table>
### dd_wa_hdr_toggle
### dd_wa_hdr_toggle_delay
<table>
<tr>
<td>Description</td>
<td colspan="2">
When using virtual display device as for streaming, it might display incorrect (high-contrast) color.
With this option enabled, Sunshine will try to mitigate this issue.
When using virtual display device (VDD) for streaming, it might incorrectly display HDR color. Sunshine can try to mitigate this issue, by turning HDR off and then on again.<br>
If the value is set to 0, the workaround is disabled (default). If the value is between 0 and 3000 milliseconds, Sunshine will turn off HDR, wait for the specified amount of time and then turn HDR on again. The recommended delay time is around 500 milliseconds in most cases.<br>
DO NOT use this workaround unless you actually have issues with HDR as it directly impacts stream start time!
@note{This option works independently of [dd_hdr_option](#dd_hdr_option)}
@note{Applies to Windows only.}
</td>
@@ -1171,13 +1172,13 @@ editing the `conf` file in a text editor. Use the examples as reference.
<tr>
<td>Default</td>
<td colspan="2">@code{}
disabled
0
@endcode</td>
</tr>
<tr>
<td>Example</td>
<td colspan="2">@code{}
dd_wa_hdr_toggle = enabled
dd_wa_hdr_toggle_delay = 500
@endcode</td>
</tr>
</table>

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@@ -1,13 +1,22 @@
# Overview
<div align="center">
<img src="https://raw.githubusercontent.com/LizardByte/Sunshine/master/sunshine.png" />
<h1 align="center">Sunshine</h1>
<h4 align="center">Self-hosted game stream host for Moonlight.</h4>
</div>
[![Flathub installs](https://img.shields.io/flathub/downloads/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub)](https://flathub.org/apps/dev.lizardbyte.app.Sunshine)
[![Flathub Version](https://img.shields.io/flathub/v/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub)](https://flathub.org/apps/dev.lizardbyte.app.Sunshine)
<div align="center">
<a href="https://flathub.org/apps/dev.lizardbyte.app.Sunshine"><img src="https://img.shields.io/flathub/downloads/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub" alt="Flathub installs"></a>
<a href="https://flathub.org/apps/dev.lizardbyte.app.Sunshine"><img src="https://img.shields.io/flathub/v/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub" alt="Flathub Version"></a>
</div>
LizardByte has the full documentation hosted on [Read the Docs](https://docs.lizardbyte.dev/projects/sunshine).
## About
## About
Sunshine is a self-hosted game stream host for Moonlight.
LizardByte has the full documentation hosted on [Read the Docs](https://docs.lizardbyte.dev/projects/sunshine)
* [Stable](https://docs.lizardbyte.dev/projects/sunshine/latest/)
* [Beta](https://docs.lizardbyte.dev/projects/sunshine/master/)
This repo is synced from the upstream [Sunshine](https://github.com/LizardByte/Sunshine) repo.
Please report issues and contribute to the upstream repo.

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@@ -0,0 +1,8 @@
{
"dev.lizardbyte.app.Sunshine": [
"appstream-missing-screenshots",
"appstream-screenshots-not-mirrored-in-ostree",
"external-gitmodule-url-found",
"finish-args-flatpak-spawn-access"
]
}

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@@ -1,9 +0,0 @@
{
"errors": [
"finish-args-flatpak-spawn-access"
],
"info": [
"finish-args-flatpak-spawn-access: finish-args has a talk-name access for org.freedesktop.Flatpak"
],
"message": "Please consult the documentation at https://docs.flathub.org/docs/for-app-authors/linter"
}

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@@ -1,11 +0,0 @@
{
"errors": [
"appstream-missing-screenshots",
"finish-args-flatpak-spawn-access"
],
"info": [
"appstream-missing-screenshots: Catalogue file has no screenshots. Please check if screenshot URLs are reachable",
"finish-args-flatpak-spawn-access: finish-args has a talk-name access for org.freedesktop.Flatpak"
],
"message": "Please consult the documentation at https://docs.flathub.org/docs/for-app-authors/linter"
}

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@@ -1183,7 +1183,11 @@ namespace config {
}
bool_f(vars, "dd_config_revert_on_disconnect", video.dd.config_revert_on_disconnect);
generic_f(vars, "dd_mode_remapping", video.dd.mode_remapping, dd::mode_remapping_from_view);
bool_f(vars, "dd_wa_hdr_toggle", video.dd.wa.hdr_toggle);
{
int value = 0;
int_between_f(vars, "dd_wa_hdr_toggle_delay", value, {0, 3000});
video.dd.wa.hdr_toggle_delay = std::chrono::milliseconds {value};
}
int_between_f(vars, "min_fps_factor", video.min_fps_factor, {1, 3});
int_f(vars, "max_bitrate", video.max_bitrate);

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@@ -87,7 +87,7 @@ namespace config {
struct dd_t {
struct workarounds_t {
bool hdr_toggle; ///< Specify whether to apply HDR high-contrast color workaround.
std::chrono::milliseconds hdr_toggle_delay; ///< Specify whether to apply HDR high-contrast color workaround and what delay to use.
};
enum class config_option_e {

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@@ -621,7 +621,7 @@ namespace display_device {
std::make_shared<FileSettingsPersistence>(persistence_filepath)
),
WinWorkarounds {
.m_hdr_blank_delay = video_config.dd.wa.hdr_toggle ? std::make_optional(500ms) : std::nullopt
.m_hdr_blank_delay = video_config.dd.wa.hdr_toggle_delay != std::chrono::milliseconds::zero() ? std::make_optional(video_config.dd.wa.hdr_toggle_delay) : std::nullopt
}
);
#else

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@@ -200,6 +200,7 @@
"fallback_mode": "",
"headless_mode": "disabled",
"double_refreshrate": "disabled",
"dd_wa_hdr_toggle_delay": 0,
"min_fps_factor": 1,
"max_bitrate": 0,
},

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@@ -1,7 +1,6 @@
<script setup>
import { ref } from 'vue'
import PlatformLayout from '../../../PlatformLayout.vue'
import Checkbox from "../../../Checkbox.vue";
const props = defineProps({
platform: String,
@@ -135,12 +134,18 @@ function addRemappingEntry() {
<option value="auto">{{ $t('config.dd_hdr_option_auto') }}</option>
</select>
<!-- HDR toggle -->
<!-- <Checkbox id="dd_wa_hdr_toggle"
locale-prefix="config"
v-model="config.dd_wa_hdr_toggle"
default="false"
v-if="config.dd_configuration_option !== 'disabled'"
></Checkbox> -->
<!-- <label for="dd_wa_hdr_toggle_delay" class="form-label">
{{ $t('config.dd_wa_hdr_toggle_delay') }}
</label>
<input type="number" class="form-control" id="dd_wa_hdr_toggle_delay" placeholder="0" min="0" max="3000"
v-model="config.dd_wa_hdr_toggle_delay" />
<div class="form-text">
{{ $t('config.dd_wa_hdr_toggle_delay_desc_1') }}
<br>
{{ $t('config.dd_wa_hdr_toggle_delay_desc_2') }}
<br>
{{ $t('config.dd_wa_hdr_toggle_delay_desc_3') }}
</div> -->
</div>
<!-- Config revert delay -->

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@@ -226,10 +226,10 @@
"dd_resolution_option_manual": "Use manually entered resolution",
"dd_resolution_option_manual_desc": "Enter the resolution to be used",
"dd_resolution_option_ogs_desc": "\"Optimize game settings\" option must be enabled on the Moonlight client for this to work.",
"dd_resolution_option_vdisplay_desc": "When using virtual display, only built-in resolution and client requested resolution/refresh rate will work.",
"dd_resolution_option_multi_instance_desc": "When using multiple instance of Apollo, make sure you have disabled this option in all instances, or it'll end up messing things up. It's still recommended to disable this part if you don't want your physical monitor's resolution to change or you only stream with virtual display.",
"dd_wa_hdr_toggle_desc": "When using virtual display device as for streaming, it might display incorrect HDR color. With this option enabled, Apollo will try to mitigate this issue.",
"dd_wa_hdr_toggle": "Enable high-contrast workaround for HDR",
"dd_wa_hdr_toggle_delay_desc_1": "When using virtual display device (VDD) for streaming, it might incorrectly display HDR color. Apollo can try to mitigate this issue, by turning HDR off and then on again.",
"dd_wa_hdr_toggle_delay_desc_2": "If the value is set to 0, the workaround is disabled (default). If the value is between 0 and 3000 milliseconds, Apollo will turn off HDR, wait for the specified amount of time and then turn HDR on again. The recommended delay time is around 500 milliseconds in most cases.",
"dd_wa_hdr_toggle_delay_desc_3": "DO NOT use this workaround unless you actually have issues with HDR as it directly impacts stream start time!",
"dd_wa_hdr_toggle_delay": "High-contrast workaround for HDR",
"double_refreshrate": "Double refresh rate for Virtual Display",
"double_refreshrate_desc": "Double the requested fresh rate when creating virtual displays, streamed refresh rate still remain the same. Can potentially improve stutter problem on some systems.",
"ds4_back_as_touchpad_click": "Map Back/Select to Touchpad Click",