Merge remote-tracking branch 'origin/master' into vdisplay

This commit is contained in:
Yukino Song
2024-08-22 22:23:33 +08:00
4 changed files with 22 additions and 8 deletions

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@@ -3,6 +3,7 @@
# common cpack options
set(CPACK_PACKAGE_NAME ${CMAKE_PROJECT_NAME})
set(CPACK_PACKAGE_VENDOR "LizardByte")
set(CPACK_PACKAGE_VERSION ${PROJECT_VERSION})
set(CPACK_PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/cpack_artifacts)
set(CPACK_PACKAGE_CONTACT "https://app.lizardbyte.dev")
set(CPACK_PACKAGE_DESCRIPTION ${CMAKE_PROJECT_DESCRIPTION})

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@@ -2,9 +2,15 @@
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
# copy assets to build directory, for running without install
# copy assets (excluding shaders) to build directory, for running without install
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
DESTINATION "${CMAKE_BINARY_DIR}/assets")
DESTINATION "${CMAKE_BINARY_DIR}/assets"
PATTERN "shaders" EXCLUDE)
# use symbolic link for shaders directory
file(CREATE_LINK "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/shaders"
"${CMAKE_BINARY_DIR}/assets/shaders" COPY_ON_ERROR SYMBOLIC)
if(${SUNSHINE_BUILD_APPIMAGE} OR ${SUNSHINE_BUILD_FLATPAK})
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.rules"
DESTINATION "${SUNSHINE_ASSETS_DIR}/udev/rules.d")
@@ -28,6 +34,10 @@ endif()
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
# Apply setcap for RPM
# https://github.com/coreos/rpm-ostree/discussions/5036#discussioncomment-10291071
set(CPACK_RPM_USER_FILELIST "%caps(cap_sys_admin+p) ${SUNSHINE_EXECUTABLE_PATH}")
# Dependencies
set(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\

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@@ -39,9 +39,15 @@ install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/gamepad/"
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
# copy assets to build directory, for running without install
# copy assets (excluding shaders) to build directory, for running without install
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
DESTINATION "${CMAKE_BINARY_DIR}/assets")
DESTINATION "${CMAKE_BINARY_DIR}/assets"
PATTERN "shaders" EXCLUDE)
# use junction for shaders directory
file(TO_NATIVE_PATH "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/shaders" shaders_in_build_src_native)
file(TO_NATIVE_PATH "${CMAKE_BINARY_DIR}/assets/shaders" shaders_in_build_dest_native)
execute_process(COMMAND cmd.exe /c mklink /J "${shaders_in_build_dest_native}" "${shaders_in_build_src_native}")
# set(CPACK_NSIS_MUI_HEADERIMAGE "") # TODO: image should be 150x57 bmp
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}\\\\apollo.ico")

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@@ -164,7 +164,6 @@
"file_apps_desc": "The file where current apps of Apollo are stored.",
"file_state": "State File",
"file_state_desc": "The file where current state of Apollo is stored",
"fps": "Advertised FPS",
"gamepad": "Emulated Gamepad Type",
"gamepad_auto": "Automatic selection options",
"gamepad_desc": "Choose which type of gamepad to emulate on the host",
@@ -252,7 +251,7 @@
"origin_web_ui_allowed_lan": "Only those in LAN may access Web UI",
"origin_web_ui_allowed_pc": "Only localhost may access Web UI",
"origin_web_ui_allowed_wan": "Anyone may access Web UI",
"output_name_desc_unix": "During Apollo startup, you should see the list of detected displays. Note: You need to use the id value inside the parenthesis.",
"output_name_desc_unix": "During Apollo startup, you should see the list of detected displays when Headless Mode isn't enabled. Note: You need to use the id value inside the parenthesis. Below is an example; the actual output can be found in the Troubleshooting tab.",
"output_name_desc_windows": "Manually specify a display to use for capture. If unset, the primary display is captured. Note: If you specified a GPU above, this display must be connected to that GPU. The appropriate values can be found using the following command:",
"output_name_unix": "Display number",
"output_name_windows": "Output Name",
@@ -285,8 +284,6 @@
"qsv_preset_veryfast": "fastest (lowest quality)",
"qsv_slow_hevc": "Allow Slow HEVC Encoding",
"qsv_slow_hevc_desc": "This can enable HEVC encoding on older Intel GPUs, at the cost of higher GPU usage and worse performance.",
"res_fps_desc": "The display modes advertised by Apollo. Some versions of Moonlight, such as Moonlight-nx (Switch), rely on these lists to ensure that the requested resolutions and fps are supported. This setting does not change how the screen stream is sent to Moonlight.",
"resolutions": "Advertised Resolutions",
"restart_note": "Apollo is restarting to apply changes.",
"sunshine_name": "Apollo Name",
"sunshine_name_desc": "The name displayed by Moonlight. If not specified, the PC's hostname is used",