Merge branch 'master' into cuda
This commit is contained in:
@@ -79,9 +79,11 @@ It's necessary to allow Sunshine to use KMS
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- `groups $USER`
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- If Sunshine sends audio from the microphone instead of the speaker, try the following steps:
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1. `$ pacmd list-sources | grep "name:"` or `$ pactl info | grep Source` if running pipewire.
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1. Check whether you're using Pulseaudio or Pipewire
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- Pulseaudio: Use `pacmd list-sources | grep "name:"`
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- Pipewire: Use `pactl info | grep Source`. In some causes you'd need to use the `sink` device. Try `pactl info | grep Sink`, if _Source_ doesn't work.
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2. Copy the name to the configuration option "audio_sink"
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3. restart sunshine
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3. Restart sunshine
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- If you get "Error: Failed to create client: Daemon not running", ensure that your avahi-daemon is running:
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- `systemctl status avahi-daemon`
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@@ -155,44 +155,6 @@ inline int apply_shortcut(short keyCode) {
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return 0;
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}
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/**
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* Update flags for keyboard shortcut combo's
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*/
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inline void update_shortcutFlags(int *flags, short keyCode, bool release) {
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switch(keyCode) {
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case VKEY_SHIFT:
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case VKEY_LSHIFT:
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case VKEY_RSHIFT:
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if(release) {
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*flags &= ~input_t::SHIFT;
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}
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else {
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*flags |= input_t::SHIFT;
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}
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break;
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case VKEY_CONTROL:
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case VKEY_LCONTROL:
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case VKEY_RCONTROL:
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if(release) {
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*flags &= ~input_t::CTRL;
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}
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else {
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*flags |= input_t::CTRL;
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}
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break;
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case VKEY_MENU:
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case VKEY_LMENU:
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case VKEY_RMENU:
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if(release) {
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*flags &= ~input_t::ALT;
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}
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else {
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*flags |= input_t::ALT;
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}
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break;
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}
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}
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void print(PNV_REL_MOUSE_MOVE_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin relative mouse move packet--"sv << std::endl
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@@ -396,18 +358,6 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet
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platf::button_mouse(platf_input, button, release);
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}
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void repeat_key(short key_code) {
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// If key no longer pressed, stop repeating
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if(!key_press[key_code]) {
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key_press_repeat_id = nullptr;
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return;
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}
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platf::keyboard(platf_input, key_code, false);
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key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_period, key_code).task_id;
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}
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short map_keycode(short keycode) {
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auto it = config::input.keybindings.find(keycode);
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if(it != std::end(config::input.keybindings)) {
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@@ -417,6 +367,56 @@ short map_keycode(short keycode) {
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return keycode;
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}
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/**
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* Update flags for keyboard shortcut combo's
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*/
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inline void update_shortcutFlags(int *flags, short keyCode, bool release) {
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switch(keyCode) {
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case VKEY_SHIFT:
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case VKEY_LSHIFT:
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case VKEY_RSHIFT:
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if(release) {
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*flags &= ~input_t::SHIFT;
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}
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else {
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*flags |= input_t::SHIFT;
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}
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break;
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case VKEY_CONTROL:
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case VKEY_LCONTROL:
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case VKEY_RCONTROL:
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if(release) {
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*flags &= ~input_t::CTRL;
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}
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else {
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*flags |= input_t::CTRL;
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}
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break;
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case VKEY_MENU:
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case VKEY_LMENU:
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case VKEY_RMENU:
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if(release) {
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*flags &= ~input_t::ALT;
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}
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else {
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*flags |= input_t::ALT;
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}
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break;
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}
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}
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void repeat_key(short key_code) {
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// If key no longer pressed, stop repeating
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if(!key_press[key_code]) {
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key_press_repeat_id = nullptr;
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return;
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}
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platf::keyboard(platf_input, map_keycode(key_code), false);
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key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_period, key_code).task_id;
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
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auto constexpr BUTTON_RELEASED = 0x04;
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@@ -452,7 +452,7 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
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pressed = !release;
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update_shortcutFlags(&input->shortcutFlags, keyCode, release);
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update_shortcutFlags(&input->shortcutFlags, map_keycode(keyCode), release);
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platf::keyboard(platf_input, map_keycode(keyCode), release);
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}
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@@ -460,7 +460,7 @@ void passthrough(PNV_SCROLL_PACKET packet) {
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platf::scroll(platf_input, util::endian::big(packet->scrollAmt1));
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}
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int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state, platf::rumble_queue_t rumble_queue) {
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int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state, const platf::rumble_queue_t &rumble_queue) {
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auto xorGamepadMask = old_state ^ new_state;
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if(!xorGamepadMask) {
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return 0;
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@@ -486,7 +486,7 @@ int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std
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return -1;
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}
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if(platf::alloc_gamepad(platf_input, id, std::move(rumble_queue))) {
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if(platf::alloc_gamepad(platf_input, id, rumble_queue)) {
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free_id(gamepadMask, id);
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// allocating a gamepad failed: solution: ignore gamepads
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// The implementations of platf::alloc_gamepad already has logging
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@@ -290,7 +290,7 @@ void scroll(input_t &input, int distance);
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void keyboard(input_t &input, uint16_t modcode, bool release);
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue);
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue);
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void free_gamepad(input_t &input, int nr);
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#define SERVICE_NAME "Sunshine"
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@@ -51,8 +51,8 @@ struct keycode_t {
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constexpr auto UNKNOWN = 0;
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static constexpr std::array<keycode_t, 0xDF> init_keycodes() {
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std::array<keycode_t, 0xDF> keycodes {};
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static constexpr std::array<keycode_t, 0xE3> init_keycodes() {
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std::array<keycode_t, 0xE3> keycodes {};
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#define __CONVERT(wincode, linuxcode, scancode) \
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static_assert(wincode < keycodes.size(), "Keycode doesn't fit into keycode array"); \
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@@ -182,6 +182,7 @@ static constexpr std::array<keycode_t, 0xDF> init_keycodes() {
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__CONVERT(0xDC /* VKEY_OEM_5 */, KEY_BACKSLASH, 0x70031);
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__CONVERT(0xDD /* VKEY_OEM_6 */, KEY_RIGHTBRACE, 0x70030);
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__CONVERT(0xDE /* VKEY_OEM_7 */, KEY_APOSTROPHE, 0x70034);
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__CONVERT(0xE2 /* VKEY_NON_US_BACKSLASH */, KEY_102ND, 0x70064);
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#undef __CONVERT
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return keycodes;
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@@ -985,7 +986,7 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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keycode.pressed = 1;
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}
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue) {
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
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return ((input_raw_t *)input.get())->alloc_gamepad(nr, std::move(rumble_queue));
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}
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@@ -326,7 +326,7 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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send_input(i);
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}
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue) {
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
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if(!input) {
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return 0;
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}
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