Add APOLLO_APP_UUID envvar
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@@ -344,6 +344,7 @@ namespace proc {
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_env["APOLLO_APP_ID"] = _app.id;
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_env["APOLLO_APP_NAME"] = _app.name;
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_env["APOLLO_APP_UUID"] = _app.uuid;
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_env["APOLLO_CLIENT_UUID"] = launch_session->unique_id;
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_env["APOLLO_CLIENT_NAME"] = launch_session->device_name;
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_env["APOLLO_CLIENT_WIDTH"] = std::to_string(render_width);
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@@ -340,6 +340,10 @@
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<td style="font-family: monospace">APOLLO_APP_NAME</td>
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<td>{{ $t('apps.env_app_name') }}</td>
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</tr>
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<tr>
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<td style="font-family: monospace">APOLLO_APP_UUID</td>
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<td>{{ $t('apps.env_app_uuid') }}</td>
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</tr>
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<tr>
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<td style="font-family: monospace">APOLLO_CLIENT_UUID</td>
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<td>{{ $t('apps.env_client_uuid') }}</td>
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@@ -58,6 +58,7 @@
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"edit": "Edit",
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"env_app_id": "App ID",
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"env_app_name": "App Name",
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"env_app_uuid": "App UUID",
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"env_client_audio_config": "The Audio Configuration requested by the client (2.0/5.1/7.1)",
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"env_client_enable_sops": "The client has requested the option to optimize the game for optimal streaming (true/false)",
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"env_client_fps": "The FPS requested by the client (float)",
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@@ -58,6 +58,7 @@
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"edit": "编辑",
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"env_app_id": "应用 ID",
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"env_app_name": "应用名称",
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"env_app_uuid": "应用 UUID",
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"env_client_audio_config": "客户端请求的音频配置 (2.0/5.1/7.1)",
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"env_client_enable_sops": "客户端请求自动更改游戏设置以实现最佳串流效果 (true/false)",
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"env_client_fps": "客户端请求的帧率 (float)",
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@@ -66,6 +67,8 @@
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"env_client_height": "客户端请求的分辨率的高度 (int)",
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"env_client_host_audio": "客户端请求在主机播放声音 (true/false)",
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"env_client_width": "客户端请求的分辨率的宽度 (int)",
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"env_client_uuid": "客户端 UUID",
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"env_client_name": "客户端名称",
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"env_displayplacer_example": "示例 - 使用 displayplacer 自动更改分辨率:",
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"env_qres_example": "示例 - 使用 QRes 自动更改分辨率:",
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"env_qres_path": "QRes 路径",
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