docs(src): add examples alias and general cleanup (#2763)

This commit is contained in:
ReenigneArcher
2024-06-28 08:34:14 -04:00
committed by GitHub
parent 49b6efcdfd
commit 1dd4b68e1c
142 changed files with 4218 additions and 1177 deletions

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@@ -1,3 +1,7 @@
/**
* @file src/nvenc/nvenc_base.cpp
* @brief Definitions for base NVENC encoder.
*/
#include "nvenc_base.h"
#include "src/config.h"
@@ -600,14 +604,6 @@ namespace nvenc {
return false;
}
/**
* @brief This function returns the corresponding struct version for the minimum API required by the codec.
* @details Reducing the struct versions maximizes driver compatibility by avoiding needless API breaks.
* @param version The raw structure version from `NVENCAPI_STRUCT_VERSION()`.
* @param v11_struct_version Optionally specifies the struct version to use with v11 SDK major versions.
* @param v12_struct_version Optionally specifies the struct version to use with v12 SDK major versions.
* @return A suitable struct version for the active codec.
*/
uint32_t
nvenc_base::min_struct_version(uint32_t version, uint32_t v11_struct_version, uint32_t v12_struct_version) {
assert(minimum_api_version);

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@@ -1,3 +1,7 @@
/**
* @file src/nvenc/nvenc_base.h
* @brief Declarations for base NVENC encoder.
*/
#pragma once
#include "nvenc_colorspace.h"

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@@ -1,3 +1,7 @@
/**
* @file src/nvenc/nvenc_colorspace.h
* @brief Declarations for base NVENC colorspace.
*/
#pragma once
#include <ffnvcodec/nvEncodeAPI.h>

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@@ -1,16 +1,15 @@
/**
* @file src/nvenc/nvenc_config.h
* @brief Declarations for base NVENC configuration.
*/
#pragma once
namespace nvenc {
enum class nvenc_two_pass {
// Single pass, the fastest and no extra vram
disabled,
// Larger motion vectors being caught, faster and uses less extra vram
quarter_resolution,
// Better overall statistics, slower and uses more extra vram
full_resolution,
disabled, ///< Single pass, the fastest and no extra vram
quarter_resolution, ///< Larger motion vectors being caught, faster and uses less extra vram
full_resolution, ///< Better overall statistics, slower and uses more extra vram
};
struct nvenc_config {

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@@ -1,3 +1,7 @@
/**
* @file src/nvenc/nvenc_d3d11.cpp
* @brief Definitions for base NVENC d3d11.
*/
#include "src/logging.h"
#ifdef _WIN32

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@@ -1,3 +1,7 @@
/**
* @file src/nvenc/nvenc_d3d11.h
* @brief Declarations for base NVENC d3d11.
*/
#pragma once
#ifdef _WIN32

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@@ -1,3 +1,7 @@
/**
* @file src/nvenc/nvenc_encoded_frame.h
* @brief Declarations for base NVENC encoded frame.
*/
#pragma once
#include <cstdint>

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@@ -1,3 +1,7 @@
/**
* @file src/nvenc/nvenc_utils.cpp
* @brief Definitions for base NVENC utilities.
*/
#include <cassert>
#include "nvenc_utils.h"

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@@ -1,3 +1,7 @@
/**
* @file src/nvenc/nvenc_utils.h
* @brief Declarations for base NVENC utilities.
*/
#pragma once
#ifdef _WIN32