Render luma onto nv12 surface

This commit is contained in:
loki
2021-04-30 20:01:15 +02:00
parent fe8c2ceab9
commit 127b5501d9
9 changed files with 601 additions and 132 deletions
+20
View File
@@ -0,0 +1,20 @@
//--------------------------------------------------------------------------------------
// ScreenPS.hlsl
//--------------------------------------------------------------------------------------
Texture2D txInput : register(t0);
SamplerState GenericSampler : register(s0);
struct PS_INPUT
{
float4 Pos : SV_POSITION;
float2 Tex : TEXCOORD;
};
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float4 PS(PS_INPUT input) : SV_Target
{
return txInput.Sample(GenericSampler, input.Tex);
}