145 lines
4.0 KiB
C++
145 lines
4.0 KiB
C++
#ifndef NETWORK_TRANSPORT_HPP
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#define NETWORK_TRANSPORT_HPP
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#include <string>
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#include <signal.h>
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#include <time.h>
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#include <list>
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#include <vector>
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#include "network.hpp"
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using namespace std;
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namespace Network {
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class Instruction
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{
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private:
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static const size_t inst_header_len = 4 * sizeof( uint64_t ) + 1 * sizeof( uint16_t );
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public:
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uint64_t old_num, new_num;
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uint64_t ack_num;
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uint64_t throwaway_num;
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uint16_t fragment_num;
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bool final;
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string diff;
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Instruction() : old_num( -1 ), new_num( -1 ), ack_num( -1 ), throwaway_num( -1 ), fragment_num( -1 ), final( false ),
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diff( "" )
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{}
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Instruction( uint64_t s_old_num, uint64_t s_new_num,
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uint64_t s_ack_num, uint64_t s_throwaway_num, uint16_t s_fragment_num, bool s_final,
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string s_diff )
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: old_num( s_old_num ), new_num( s_new_num ),
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ack_num( s_ack_num ), throwaway_num( s_throwaway_num ), fragment_num( s_fragment_num ), final( s_final ),
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diff( s_diff )
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{}
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Instruction( string &x );
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string tostring( void );
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bool operator==( const Instruction &x );
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};
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class FragmentAssembly
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{
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private:
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vector<Instruction> fragments;
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Instruction current_template;
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int fragments_arrived, fragments_total;
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public:
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FragmentAssembly() : fragments(), current_template(), fragments_arrived( 0 ), fragments_total( -1 ) {}
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static bool same_template( Instruction &a, Instruction &b );
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bool add_fragment( Instruction &inst );
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Instruction get_assembly( void );
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};
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template <class State>
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class TimestampedState
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{
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public:
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uint64_t timestamp;
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uint64_t num;
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State state;
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TimestampedState( uint64_t s_timestamp, uint64_t s_num, State &s_state )
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: timestamp( s_timestamp ), num( s_num ), state( s_state )
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{}
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};
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template <class MyState, class RemoteState>
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class Transport
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{
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private:
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static const int SEND_INTERVAL = 50; /* ms between frames */
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static const int ACK_INTERVAL = 1000; /* ms between empty acks */
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static const int HEADER_LEN = 120;
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/* helper methods for tick() */
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void update_assumed_receiver_state( void );
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void rationalize_states( void );
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void send_to_receiver( void );
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void send_in_fragments( string diff, uint64_t new_num, bool send_timestamp = true );
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/* helper methods for recv() */
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void process_acknowledgment_through( uint64_t ack_num );
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void process_throwaway_until( uint64_t throwaway_num );
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Connection connection;
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bool server;
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/* sender */
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MyState current_state;
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list< TimestampedState<MyState> > sent_states;
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/* first element: known, acknowledged receiver state */
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/* last element: last sent state */
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/* somewhere in the middle: the assumed state of the receiver */
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typename list< TimestampedState<MyState> >::iterator assumed_receiver_state;
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/* simple receiver */
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list< TimestampedState<RemoteState> > received_states;
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RemoteState last_receiver_state; /* the state we were in when user last queried state */
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FragmentAssembly fragments;
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bool verbose;
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public:
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Transport( MyState &initial_state, RemoteState &initial_remote );
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Transport( MyState &initial_state, RemoteState &initial_remote,
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const char *key_str, const char *ip, int port );
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/* Send data or an ack if necessary.
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Returns the number of ms to wait until next event. */
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int tick( void );
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/* Blocks waiting for a packet. */
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void recv( void );
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int port( void ) { return connection.port(); }
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string get_key( void ) { return connection.get_key(); }
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MyState &get_current_state( void ) { return current_state; }
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void set_current_state( const MyState &x ) { current_state = x; }
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string get_remote_diff( void );
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RemoteState &get_remote_state_mutable( void ) { return received_states.back().state; }
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uint64_t get_remote_state_num( void ) { return received_states.back().num; }
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int fd( void ) { return connection.fd(); }
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void set_verbose( void ) { verbose = true; }
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};
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}
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#endif
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