156 lines
4.3 KiB
C++
156 lines
4.3 KiB
C++
#ifndef NETWORK_TRANSPORT_HPP
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#define NETWORK_TRANSPORT_HPP
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#include <string>
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#include <signal.h>
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#include <time.h>
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#include <list>
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#include <vector>
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#include "network.hpp"
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#include "transportinstruction.pb.h"
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using namespace std;
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using namespace TransportBuffers;
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namespace Network {
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class Fragment
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{
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private:
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static const size_t frag_header_len = 2 * sizeof( uint16_t );
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public:
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uint16_t id;
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uint16_t fragment_num;
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bool final;
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bool initialized;
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string contents;
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Fragment()
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: id( -1 ), fragment_num( -1 ), final( false ), initialized( false ), contents()
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{}
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Fragment( uint16_t s_id, uint16_t s_fragment_num, bool s_final, string s_contents )
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: id( s_id ), fragment_num( s_fragment_num ), final( s_final ), initialized( true ),
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contents( s_contents )
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{}
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Fragment( string &x );
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string tostring( void );
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bool operator==( const Fragment &x );
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};
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class FragmentAssembly
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{
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private:
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vector<Fragment> fragments;
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uint16_t current_id;
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int fragments_arrived, fragments_total;
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public:
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FragmentAssembly() : fragments(), current_id( -1 ), fragments_arrived( 0 ), fragments_total( -1 ) {}
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bool add_fragment( Fragment &inst );
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Instruction get_assembly( void );
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};
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template <class State>
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class TimestampedState
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{
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public:
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uint64_t timestamp;
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uint64_t num;
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State state;
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TimestampedState( uint64_t s_timestamp, uint64_t s_num, State &s_state )
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: timestamp( s_timestamp ), num( s_num ), state( s_state )
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{}
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};
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template <class MyState, class RemoteState>
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class Transport
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{
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private:
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static const int SEND_INTERVAL_MIN = 20; /* ms between frames */
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static const int SEND_INTERVAL_MAX = 250; /* ms between frames */
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static const int ACK_INTERVAL = 1000; /* ms between empty acks */
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static const int ACK_DELAY = 10; /* ms before delayed ack */
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static const int SEND_MINDELAY = 20; /* ms to collect all input */
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static const int HEADER_LEN = 120;
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/* helper methods for tick() */
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unsigned int send_interval( void );
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void update_assumed_receiver_state( void );
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void rationalize_states( void );
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void send_to_receiver( string diff );
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void send_empty_ack( void );
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void send_in_fragments( string diff, uint64_t new_num, bool send_timestamp = true );
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/* helper methods for recv() */
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void process_acknowledgment_through( uint64_t ack_num );
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void process_throwaway_until( uint64_t throwaway_num );
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Connection connection;
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bool server;
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/* sender */
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MyState current_state;
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list< TimestampedState<MyState> > sent_states;
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/* first element: known, acknowledged receiver state */
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/* last element: last sent state */
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/* somewhere in the middle: the assumed state of the receiver */
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typename list< TimestampedState<MyState> >::iterator assumed_receiver_state;
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uint16_t next_instruction_id;
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Instruction last_instruction_sent;
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/* simple receiver */
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list< TimestampedState<RemoteState> > received_states;
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RemoteState last_receiver_state; /* the state we were in when user last queried state */
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FragmentAssembly fragments;
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bool verbose;
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uint64_t next_ack_time;
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uint64_t next_send_time;
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public:
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Transport( MyState &initial_state, RemoteState &initial_remote );
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Transport( MyState &initial_state, RemoteState &initial_remote,
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const char *key_str, const char *ip, int port );
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/* Send data or an ack if necessary. */
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void tick( void );
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/* Returns the number of ms to wait until next event. */
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int wait_time( void );
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/* Blocks waiting for a packet. */
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void recv( void );
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int port( void ) { return connection.port(); }
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string get_key( void ) { return connection.get_key(); }
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MyState &get_current_state( void ) { return current_state; }
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void set_current_state( const MyState &x ) { current_state = x; }
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string get_remote_diff( void );
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typename list< TimestampedState<RemoteState > >::iterator begin( void ) { return received_states.begin(); }
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typename list< TimestampedState<RemoteState > >::iterator end( void ) { return received_states.end(); }
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uint64_t get_remote_state_num( void ) { return received_states.back().num; }
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int fd( void ) { return connection.fd(); }
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void set_verbose( void ) { verbose = true; }
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};
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}
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#endif
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