Files
mosh/src/network/networktransport.h
T
2012-05-30 02:04:32 -04:00

111 lines
4.1 KiB
C++

/*
Mosh: the mobile shell
Copyright 2012 Keith Winstein
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NETWORK_TRANSPORT_HPP
#define NETWORK_TRANSPORT_HPP
#include <string>
#include <signal.h>
#include <time.h>
#include <list>
#include <vector>
#include "network.h"
#include "transportsender.h"
#include "transportfragment.h"
namespace Network {
template <class MyState, class RemoteState>
class Transport
{
private:
/* the underlying, encrypted network connection */
Connection connection;
/* sender side */
TransportSender<MyState> sender;
/* helper methods for recv() */
void process_throwaway_until( uint64_t throwaway_num );
/* simple receiver */
list< TimestampedState<RemoteState> > received_states;
RemoteState last_receiver_state; /* the state we were in when user last queried state */
FragmentAssembly fragments;
bool verbose;
public:
Transport( MyState &initial_state, RemoteState &initial_remote,
const char *desired_ip, const char *desired_port );
Transport( MyState &initial_state, RemoteState &initial_remote,
const char *key_str, const char *ip, int port );
/* Send data or an ack if necessary. */
void tick( void ) { sender.tick(); }
/* Returns the number of ms to wait until next possible event. */
int wait_time( void ) { return sender.wait_time(); }
/* Blocks waiting for a packet. */
void recv( void );
/* Find diff between last receiver state and current remote state, then rationalize states. */
string get_remote_diff( void );
/* Shut down other side of connection. */
/* Illegal to change current_state after this. */
void start_shutdown( void ) { sender.start_shutdown(); }
bool shutdown_in_progress( void ) const { return sender.get_shutdown_in_progress(); }
bool shutdown_acknowledged( void ) const { return sender.get_shutdown_acknowledged(); }
bool shutdown_ack_timed_out( void ) const { return sender.shutdown_ack_timed_out(); }
bool has_remote_addr( void ) const { return connection.get_has_remote_addr(); }
/* Other side has requested shutdown and we have sent one ACK */
bool counterparty_shutdown_ack_sent( void ) const { return sender.get_counterparty_shutdown_acknowledged(); }
int port( void ) const { return connection.port(); }
string get_key( void ) const { return connection.get_key(); }
MyState &get_current_state( void ) { return sender.get_current_state(); }
void set_current_state( const MyState &x ) { sender.set_current_state( x ); }
uint64_t get_remote_state_num( void ) const { return received_states.back().num; }
const TimestampedState<RemoteState> & get_latest_remote_state( void ) const { return received_states.back(); }
int fd( void ) const { return connection.fd(); }
void set_verbose( void ) { sender.set_verbose(); verbose = true; }
void set_send_delay( int new_delay ) { sender.set_send_delay( new_delay ); }
uint64_t get_sent_state_acked_timestamp( void ) const { return sender.get_sent_state_acked_timestamp(); }
uint64_t get_sent_state_acked( void ) const { return sender.get_sent_state_acked(); }
uint64_t get_sent_state_last( void ) const { return sender.get_sent_state_last(); }
unsigned int send_interval( void ) const { return sender.send_interval(); }
const struct in_addr & get_remote_ip( void ) const { return connection.get_remote_ip(); }
const NetworkException *get_send_exception( void ) const { return connection.get_send_exception(); }
};
}
#endif