Files
mosh/networktransport.hpp
T
2011-08-26 02:17:37 -04:00

156 lines
4.3 KiB
C++

#ifndef NETWORK_TRANSPORT_HPP
#define NETWORK_TRANSPORT_HPP
#include <string>
#include <signal.h>
#include <time.h>
#include <list>
#include <vector>
#include "network.hpp"
#include "transportinstruction.pb.h"
using namespace std;
using namespace TransportBuffers;
namespace Network {
class Fragment
{
private:
static const size_t frag_header_len = 2 * sizeof( uint16_t );
public:
uint16_t id;
uint16_t fragment_num;
bool final;
bool initialized;
string contents;
Fragment()
: id( -1 ), fragment_num( -1 ), final( false ), initialized( false ), contents()
{}
Fragment( uint16_t s_id, uint16_t s_fragment_num, bool s_final, string s_contents )
: id( s_id ), fragment_num( s_fragment_num ), final( s_final ), initialized( true ),
contents( s_contents )
{}
Fragment( string &x );
string tostring( void );
bool operator==( const Fragment &x );
};
class FragmentAssembly
{
private:
vector<Fragment> fragments;
uint16_t current_id;
int fragments_arrived, fragments_total;
public:
FragmentAssembly() : fragments(), current_id( -1 ), fragments_arrived( 0 ), fragments_total( -1 ) {}
bool add_fragment( Fragment &inst );
Instruction get_assembly( void );
};
template <class State>
class TimestampedState
{
public:
uint64_t timestamp;
uint64_t num;
State state;
TimestampedState( uint64_t s_timestamp, uint64_t s_num, State &s_state )
: timestamp( s_timestamp ), num( s_num ), state( s_state )
{}
};
template <class MyState, class RemoteState>
class Transport
{
private:
static const int SEND_INTERVAL_MIN = 20; /* ms between frames */
static const int SEND_INTERVAL_MAX = 250; /* ms between frames */
static const int ACK_INTERVAL = 1000; /* ms between empty acks */
static const int ACK_DELAY = 10; /* ms before delayed ack */
static const int SEND_MINDELAY = 20; /* ms to collect all input */
static const int HEADER_LEN = 120;
/* helper methods for tick() */
unsigned int send_interval( void );
void update_assumed_receiver_state( void );
void rationalize_states( void );
void send_to_receiver( string diff );
void send_empty_ack( void );
void send_in_fragments( string diff, uint64_t new_num, bool send_timestamp = true );
/* helper methods for recv() */
void process_acknowledgment_through( uint64_t ack_num );
void process_throwaway_until( uint64_t throwaway_num );
Connection connection;
bool server;
/* sender */
MyState current_state;
list< TimestampedState<MyState> > sent_states;
/* first element: known, acknowledged receiver state */
/* last element: last sent state */
/* somewhere in the middle: the assumed state of the receiver */
typename list< TimestampedState<MyState> >::iterator assumed_receiver_state;
uint16_t next_instruction_id;
Instruction last_instruction_sent;
/* simple receiver */
list< TimestampedState<RemoteState> > received_states;
RemoteState last_receiver_state; /* the state we were in when user last queried state */
FragmentAssembly fragments;
bool verbose;
uint64_t next_ack_time;
uint64_t next_send_time;
public:
Transport( MyState &initial_state, RemoteState &initial_remote );
Transport( MyState &initial_state, RemoteState &initial_remote,
const char *key_str, const char *ip, int port );
/* Send data or an ack if necessary. */
void tick( void );
/* Returns the number of ms to wait until next event. */
int wait_time( void );
/* Blocks waiting for a packet. */
void recv( void );
int port( void ) { return connection.port(); }
string get_key( void ) { return connection.get_key(); }
MyState &get_current_state( void ) { return current_state; }
void set_current_state( const MyState &x ) { current_state = x; }
string get_remote_diff( void );
typename list< TimestampedState<RemoteState > >::iterator begin( void ) { return received_states.begin(); }
typename list< TimestampedState<RemoteState > >::iterator end( void ) { return received_states.end(); }
uint64_t get_remote_state_num( void ) { return received_states.back().num; }
int fd( void ) { return connection.fd(); }
void set_verbose( void ) { verbose = true; }
};
}
#endif