/* Mosh: the mobile shell Copyright 2012 Keith Winstein This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library under certain conditions as described in each individual source file, and distribute linked combinations including the two. You must obey the GNU General Public License in all respects for all of the code used other than OpenSSL. If you modify file(s) with this exception, you may extend this exception to your version of the file(s), but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. If you delete this exception statement from all source files in the program, then also delete it here. */ #ifndef NETWORK_TRANSPORT_HPP #define NETWORK_TRANSPORT_HPP #include #include #include #include #include #include "network.h" #include "transportsender.h" #include "transportfragment.h" namespace Network { template class Transport { private: /* the underlying, encrypted network connection */ Connection connection; /* sender side */ TransportSender sender; /* helper methods for recv() */ void process_throwaway_until( uint64_t throwaway_num ); /* simple receiver */ list< TimestampedState > received_states; RemoteState last_receiver_state; /* the state we were in when user last queried state */ FragmentAssembly fragments; bool verbose; public: Transport( MyState &initial_state, RemoteState &initial_remote, const char *desired_ip, const char *desired_port ); Transport( MyState &initial_state, RemoteState &initial_remote, const char *key_str, const char *ip, int port ); /* Send data or an ack if necessary. */ void tick( void ) { sender.tick(); } /* Returns the number of ms to wait until next possible event. */ int wait_time( void ) { return sender.wait_time(); } /* Blocks waiting for a packet. */ void recv( void ); /* Find diff between last receiver state and current remote state, then rationalize states. */ string get_remote_diff( void ); /* Shut down other side of connection. */ /* Illegal to change current_state after this. */ void start_shutdown( void ) { sender.start_shutdown(); } bool shutdown_in_progress( void ) const { return sender.get_shutdown_in_progress(); } bool shutdown_acknowledged( void ) const { return sender.get_shutdown_acknowledged(); } bool shutdown_ack_timed_out( void ) const { return sender.shutdown_ack_timed_out(); } bool has_remote_addr( void ) const { return connection.get_has_remote_addr(); } /* Other side has requested shutdown and we have sent one ACK */ bool counterparty_shutdown_ack_sent( void ) const { return sender.get_counterparty_shutdown_acknowledged(); } int port( void ) const { return connection.port(); } string get_key( void ) const { return connection.get_key(); } MyState &get_current_state( void ) { return sender.get_current_state(); } void set_current_state( const MyState &x ) { sender.set_current_state( x ); } uint64_t get_remote_state_num( void ) const { return received_states.back().num; } const TimestampedState & get_latest_remote_state( void ) const { return received_states.back(); } int fd( void ) const { return connection.fd(); } void set_verbose( void ) { sender.set_verbose(); verbose = true; } void set_send_delay( int new_delay ) { sender.set_send_delay( new_delay ); } uint64_t get_sent_state_acked_timestamp( void ) const { return sender.get_sent_state_acked_timestamp(); } uint64_t get_sent_state_acked( void ) const { return sender.get_sent_state_acked(); } uint64_t get_sent_state_last( void ) const { return sender.get_sent_state_last(); } unsigned int send_interval( void ) const { return sender.send_interval(); } const struct in_addr & get_remote_ip( void ) const { return connection.get_remote_ip(); } const NetworkException *get_send_exception( void ) const { return connection.get_send_exception(); } }; } #endif