#ifndef NETWORK_TRANSPORT_HPP #define NETWORK_TRANSPORT_HPP #include #include #include #include #include "network.hpp" using namespace std; namespace Network { class Instruction { public: uint64_t old_num, new_num; uint64_t ack_num; uint64_t throwaway_num; string diff; Instruction( uint64_t s_old_num, uint64_t s_new_num, uint64_t s_ack_num, uint64_t s_throwaway_num, string s_diff ) : old_num( s_old_num ), new_num( s_new_num ), ack_num( s_ack_num ), throwaway_num( s_throwaway_num ), diff( s_diff ) {} Instruction( string &x ); string tostring( void ); }; template class TimestampedState { public: uint64_t timestamp; uint64_t num; State state; TimestampedState( uint64_t s_timestamp, uint64_t s_num, State &s_state ) : timestamp( s_timestamp ), num( s_num ), state( s_state ) {} }; template class Transport { private: static const int INITIAL_TIMEOUT = 1000; /* ms, same as TCP */ static const int SEND_INTERVAL = 20; /* ms between frames */ static const int ACK_INTERVAL = 1000; /* ms between empty acks */ static const int HEADER_LEN = 100; /* helper methods for tick() */ void update_assumed_receiver_state( void ); void rationalize_states( void ); void send_to_receiver( void ); /* helper methods for recv() */ void process_acknowledgment_through( uint64_t ack_num ); void process_throwaway_until( uint64_t throwaway_num ); Connection connection; bool server; uint64_t timestamp( void ); /* sender */ MyState current_state; list< TimestampedState > sent_states; /* first element: known, acknowledged receiver state */ /* last element: last sent state */ /* somewhere in the middle: the assumed state of the receiver */ typename list< TimestampedState >::iterator assumed_receiver_state; int timeout; /* simple receiver */ list< TimestampedState > received_states; public: Transport( MyState &initial_state, RemoteState &initial_remote ); Transport( MyState &initial_state, RemoteState &initial_remote, const char *key_str, const char *ip, int port ); void tick( void ); void recv( void ); int port( void ) { return connection.port(); } string get_key( void ) { return connection.get_key(); } MyState &get_current_state( void ) { return current_state; } RemoteState &get_remote_state( void ) { return received_states.back().state; } uint64_t get_remote_state_num( void ) { return received_states.back().num; } int fd( void ) { return connection.fd(); } }; } #endif