Make sure dynamic frame rate only adds 10% to RTT

This commit is contained in:
Keith Winstein
2011-08-16 23:47:19 -04:00
parent cf5f4bc558
commit fdfd7b010b
+1 -1
View File
@@ -40,7 +40,7 @@ Transport<MyState, RemoteState>::Transport( MyState &initial_state, RemoteState
template <class MyState, class RemoteState>
unsigned int Transport<MyState, RemoteState>::send_interval( void )
{
unsigned int SEND_INTERVAL = connection.timeout() / 2;
unsigned int SEND_INTERVAL = connection.timeout() / 10;
if ( SEND_INTERVAL < SEND_INTERVAL_MIN ) {
SEND_INTERVAL = SEND_INTERVAL_MIN;
} else if ( SEND_INTERVAL > SEND_INTERVAL_MAX ) {