Make sure dynamic frame rate only adds 10% to RTT
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@@ -40,7 +40,7 @@ Transport<MyState, RemoteState>::Transport( MyState &initial_state, RemoteState
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template <class MyState, class RemoteState>
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template <class MyState, class RemoteState>
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unsigned int Transport<MyState, RemoteState>::send_interval( void )
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unsigned int Transport<MyState, RemoteState>::send_interval( void )
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{
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{
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unsigned int SEND_INTERVAL = connection.timeout() / 2;
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unsigned int SEND_INTERVAL = connection.timeout() / 10;
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if ( SEND_INTERVAL < SEND_INTERVAL_MIN ) {
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if ( SEND_INTERVAL < SEND_INTERVAL_MIN ) {
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SEND_INTERVAL = SEND_INTERVAL_MIN;
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SEND_INTERVAL = SEND_INTERVAL_MIN;
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} else if ( SEND_INTERVAL > SEND_INTERVAL_MAX ) {
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} else if ( SEND_INTERVAL > SEND_INTERVAL_MAX ) {
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