Add some comments

This commit is contained in:
Keith Winstein
2011-08-22 13:02:06 -04:00
parent 8718869648
commit e4b716f0d4
+4 -1
View File
@@ -41,6 +41,7 @@ Transport<MyState, RemoteState>::Transport( MyState &initial_state, RemoteState
/* client */
}
/* Try to send roughly two frames per RTT, bounded by limits on frame rate */
template <class MyState, class RemoteState>
unsigned int Transport<MyState, RemoteState>::send_interval( void )
{
@@ -54,6 +55,7 @@ unsigned int Transport<MyState, RemoteState>::send_interval( void )
return SEND_INTERVAL;
}
/* How many ms can the caller wait before we will have an event (empty ack or next frame)? */
template <class MyState, class RemoteState>
int Transport<MyState, RemoteState>::wait_time( void )
{
@@ -88,7 +90,7 @@ int Transport<MyState, RemoteState>::wait_time( void )
}
}
/* Send data or an ack if necessary */
/* Send data or an empty ack if necessary */
template <class MyState, class RemoteState>
void Transport<MyState, RemoteState>::tick( void )
{
@@ -313,6 +315,7 @@ void Transport<MyState, RemoteState>::process_acknowledgment_through( uint64_t a
// assert( sent_states.front().num == ack_num );
}
/* The sender uses throwaway_num to tell us the earliest received state that we need to keep around */
template <class MyState, class RemoteState>
void Transport<MyState, RemoteState>::process_throwaway_until( uint64_t throwaway_num )
{