Add some comments
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@@ -41,6 +41,7 @@ Transport<MyState, RemoteState>::Transport( MyState &initial_state, RemoteState
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/* client */
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}
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/* Try to send roughly two frames per RTT, bounded by limits on frame rate */
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template <class MyState, class RemoteState>
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unsigned int Transport<MyState, RemoteState>::send_interval( void )
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{
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@@ -54,6 +55,7 @@ unsigned int Transport<MyState, RemoteState>::send_interval( void )
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return SEND_INTERVAL;
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}
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/* How many ms can the caller wait before we will have an event (empty ack or next frame)? */
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template <class MyState, class RemoteState>
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int Transport<MyState, RemoteState>::wait_time( void )
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{
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@@ -88,7 +90,7 @@ int Transport<MyState, RemoteState>::wait_time( void )
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}
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}
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/* Send data or an ack if necessary */
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/* Send data or an empty ack if necessary */
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::tick( void )
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{
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@@ -313,6 +315,7 @@ void Transport<MyState, RemoteState>::process_acknowledgment_through( uint64_t a
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// assert( sent_states.front().num == ack_num );
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}
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/* The sender uses throwaway_num to tell us the earliest received state that we need to keep around */
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::process_throwaway_until( uint64_t throwaway_num )
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{
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