Convert build system to automake per Anders Kaseorg Makefile.am
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#ifndef PARSERSTATE_HPP
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#define PARSERSTATE_HPP
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#include "parsertransition.hpp"
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namespace Parser {
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class StateFamily;
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class State
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{
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protected:
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virtual Transition input_state_rule( wchar_t ch ) const = 0;
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StateFamily *family;
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private:
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Transition anywhere_rule( wchar_t ch ) const;
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public:
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void setfamily( StateFamily *s_family ) { family = s_family; }
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Transition input( wchar_t ch ) const;
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virtual Action *enter( void ) const { return new Ignore; }
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virtual Action *exit( void ) const { return new Ignore; }
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State() : family( NULL ) {};
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virtual ~State() {};
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State( const State & );
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State & operator=( const State & );
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};
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class Ground : public State {
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Transition input_state_rule( wchar_t ch ) const;
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};
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class Escape : public State {
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Action *enter( void ) const;
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Transition input_state_rule( wchar_t ch ) const;
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};
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class Escape_Intermediate : public State {
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Transition input_state_rule( wchar_t ch ) const;
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};
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class CSI_Entry : public State {
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Action *enter( void ) const;
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Transition input_state_rule( wchar_t ch ) const;
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};
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class CSI_Param : public State {
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Transition input_state_rule( wchar_t ch ) const;
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};
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class CSI_Intermediate : public State {
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Transition input_state_rule( wchar_t ch ) const;
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};
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class CSI_Ignore : public State {
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Transition input_state_rule( wchar_t ch ) const;
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};
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class DCS_Entry : public State {
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Action *enter( void ) const;
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Transition input_state_rule( wchar_t ch ) const;
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};
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class DCS_Param : public State {
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Transition input_state_rule( wchar_t ch ) const;
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};
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class DCS_Intermediate : public State {
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Transition input_state_rule( wchar_t ch ) const;
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};
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class DCS_Passthrough : public State {
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Action *enter( void ) const;
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Transition input_state_rule( wchar_t ch ) const;
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Action *exit( void ) const;
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};
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class DCS_Ignore : public State {
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Transition input_state_rule( wchar_t ch ) const;
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};
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class OSC_String : public State {
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Action *enter( void ) const;
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Transition input_state_rule( wchar_t ch ) const;
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Action *exit( void ) const;
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};
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class SOS_PM_APC_String : public State {
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Transition input_state_rule( wchar_t ch ) const;
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};
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}
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#endif
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