Use "ANSI-mode" cursor keys only on actual cursor keys (A through D).

Fixes #161.
This commit is contained in:
Keith Winstein
2012-04-16 03:44:07 -04:00
parent cca925e020
commit c15d3d0c48
2 changed files with 49 additions and 16 deletions
+39 -13
View File
@@ -16,33 +16,59 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include "terminaluserinput.h"
using namespace Terminal;
using namespace std;
std::string UserInput::input( const Parser::UserByte *act,
bool application_mode_cursor_keys )
string UserInput::input( const Parser::UserByte *act,
bool application_mode_cursor_keys )
{
char translated_str[ 2 ] = { act->c, 0 };
act->handled = true;
/* The user will always be in application mode. If stm is not in
application mode, convert user's cursor control function to an
ANSI cursor control sequence */
/* We don't need lookahead to do this for 7-bit. */
/* We need to look ahead one byte in the SS3 state to see if
the next byte will be A, B, C, or D (cursor control keys). */
if ( (!application_mode_cursor_keys)
&& (last_byte == 0x1b) /* ESC */
&& (act->c == 'O') ) { /* ESC O = 7-bit SS3 = application mode */
translated_str[ 0 ] = '[';
switch ( state ) {
case Ground:
if ( act->c == 0x1b ) { /* ESC */
state = ESC;
}
return string( &act->c, 1 );
break;
case ESC:
if ( act->c == 'O' ) { /* ESC O = 7-bit SS3 */
state = SS3;
return string();
} else {
state = Ground;
return string( &act->c, 1 );
}
break;
case SS3:
state = Ground;
if ( (!application_mode_cursor_keys)
&& (act->c >= 'A')
&& (act->c <= 'D') ) {
char translated_cursor[ 2 ] = { '[', act->c };
return string( translated_cursor, 2 );
} else {
char original_cursor[ 2 ] = { 'O', act->c };
return string( original_cursor, 2 );
}
break;
}
/* This doesn't handle the 8-bit SS3 C1 control, which would be
two octets in UTF-8. Fortunately nobody seems to send this. */
last_byte = act->c;
act->handled = true;
return std::string( translated_str, 1 );
assert( false );
return string();
}
+10 -3
View File
@@ -24,18 +24,25 @@
namespace Terminal {
class UserInput {
public:
enum UserInputState {
Ground,
ESC,
SS3
};
private:
wchar_t last_byte;
UserInputState state;
public:
UserInput()
: last_byte( -1 )
: state( Ground )
{}
std::string input( const Parser::UserByte *act,
bool application_mode_cursor_keys );
bool operator==( const UserInput &x ) const { return last_byte == x.last_byte; }
bool operator==( const UserInput &x ) const { return state == x.state; }
};
}