Make retry more aggressive even absent new data (fixes #23 github issue)
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@@ -44,6 +44,7 @@ namespace Network {
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static const int ACK_DELAY = 100; /* ms before delayed ack */
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static const int SHUTDOWN_RETRIES = 3; /* number of shutdown packets to send before giving up */
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static const int ECHO_TIMEOUT = 50; /* for late ack */
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static const int ACTIVE_RETRY_TIMEOUT = 10000; /* attempt to resend at frame rate */
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/* helper methods for tick() */
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void update_assumed_receiver_state( void );
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@@ -72,6 +73,8 @@ namespace Network {
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uint64_t next_ack_time;
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uint64_t next_send_time;
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void calculate_timers( void );
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bool verbose;
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bool shutdown_in_progress;
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int shutdown_tries;
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@@ -86,6 +89,8 @@ namespace Network {
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unsigned int SEND_MINDELAY; /* ms to collect all input */
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uint64_t last_heard; /* last time received new state */
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public:
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/* constructor */
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TransportSender( Connection *s_connection, MyState &initial_state );
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@@ -105,6 +110,9 @@ namespace Network {
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/* Accelerate reply ack */
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void set_data_ack( void ) { pending_data_ack = true; }
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/* Received something */
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void remote_heard( uint64_t ts ) { last_heard = ts; }
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/* Starts shutdown sequence */
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void start_shutdown( void ) { shutdown_in_progress = true; }
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