Further improvements to smooth shutdown (and fix bug re: shutdown acceleration)
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+9
-13
@@ -14,7 +14,7 @@ TransportSender<MyState>::TransportSender( Connection *s_connection, MyState &in
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next_send_time( timestamp() ),
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verbose( false ),
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shutdown_in_progress( false ),
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shutdown_timestamp( -1 ),
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shutdown_tries( 0 ),
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ack_num( 0 ),
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pending_data_ack( false )
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{
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@@ -42,8 +42,6 @@ int TransportSender<MyState>::wait_time( void )
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next_ack_time = timestamp() + ACK_DELAY;
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}
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uint64_t next_wakeup = next_ack_time;
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if ( !(current_state == sent_states.back().state) ) { /* pending data to send */
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if ( next_send_time > timestamp() + SEND_MINDELAY ) {
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next_send_time = timestamp() + SEND_MINDELAY;
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@@ -59,6 +57,8 @@ int TransportSender<MyState>::wait_time( void )
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next_ack_time = sent_states.back().timestamp + send_interval();
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}
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uint64_t next_wakeup = next_ack_time;
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if ( next_send_time < next_wakeup ) {
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next_wakeup = next_send_time;
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}
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@@ -244,6 +244,10 @@ void TransportSender<MyState>::send_in_fragments( string diff, uint64_t new_num
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for ( auto i = fragments.begin(); i != fragments.end(); i++ ) {
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connection->send( i->tostring() );
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if ( new_num == uint64_t(-1) ) {
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shutdown_tries++;
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}
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if ( verbose ) {
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fprintf( stderr, "[%d] Sent [%d=>%d] id %d, frag %d ack=%d, throwaway=%d, len=%d, frame rate=%.2f, timeout=%d\n",
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(int)(timestamp() % 100000), (int)inst.old_num(), (int)inst.new_num(), (int)i->id, (int)i->fragment_num,
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@@ -280,17 +284,9 @@ void TransportSender<MyState>::process_acknowledgment_through( uint64_t ack_num
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assert( !sent_states.empty() );
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}
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/* give up on getting acknowledgement for shutdown after 5 RTTs */
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/* give up on getting acknowledgement for shutdown */
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template <class MyState>
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bool TransportSender<MyState>::shutdown_ack_timed_out( void )
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{
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if ( !shutdown_in_progress ) {
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return false;
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}
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if ( timestamp() - shutdown_timestamp > 5 * connection->get_SRTT() ) {
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return true;
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}
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return false;
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return shutdown_tries >= SHUTDOWN_RETRIES;
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}
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