Use end-to-end-to-end connectivity (in transport layer) to control port hop.
Avoid playing games with network-layer timestamps.
This commit is contained in:
+28
-8
@@ -107,17 +107,15 @@ Packet Connection::new_packet( string &s_payload )
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return p;
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}
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void Connection::reset( void )
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void Connection::hop_port( void )
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{
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if ( server ) {
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has_remote_addr = false;
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} else { /* client */
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if ( close( sock ) < 0 ) {
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throw NetworkException( "close", errno );
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}
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assert( !server );
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setup();
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if ( close( sock ) < 0 ) {
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throw NetworkException( "close", errno );
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}
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setup();
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}
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void Connection::setup( void )
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@@ -128,6 +126,8 @@ void Connection::setup( void )
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throw NetworkException( "socket", errno );
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}
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last_port_choice = timestamp();
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/* Disable path MTU discovery */
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#ifdef HAVE_IP_MTU_DISCOVER
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char flag = IP_PMTUDISC_DONT;
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@@ -157,6 +157,9 @@ Connection::Connection( const char *desired_ip, const char *desired_port ) /* se
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saved_timestamp( -1 ),
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saved_timestamp_received_at( 0 ),
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expected_receiver_seq( 0 ),
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last_heard( -1 ),
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last_port_choice( -1 ),
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last_roundtrip_success( -1 ),
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RTT_hit( false ),
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SRTT( 1000 ),
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RTTVAR( 500 ),
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@@ -266,6 +269,9 @@ Connection::Connection( const char *key_str, const char *ip, int port ) /* clien
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saved_timestamp( -1 ),
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saved_timestamp_received_at( 0 ),
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expected_receiver_seq( 0 ),
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last_heard( -1 ),
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last_port_choice( -1 ),
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last_roundtrip_success( -1 ),
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RTT_hit( false ),
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SRTT( 1000 ),
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RTTVAR( 500 ),
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@@ -307,6 +313,19 @@ void Connection::send( string s )
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have_send_exception = true;
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send_exception = NetworkException( "sendto", errno );
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}
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uint64_t now = timestamp();
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if ( server ) {
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if ( now - last_heard > SERVER_ASSOCIATION_TIMEOUT ) {
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has_remote_addr = false;
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fprintf( stderr, "Server now detached from client.\n" );
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}
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} else { /* client */
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if ( ( now - last_port_choice > PORT_HOP_INTERVAL )
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&& ( now - last_roundtrip_success > PORT_HOP_INTERVAL ) ) {
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hop_port();
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}
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}
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}
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string Connection::recv( void )
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@@ -364,6 +383,7 @@ string Connection::recv( void )
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/* auto-adjust to remote host */
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has_remote_addr = true;
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last_heard = timestamp();
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if ( server ) { /* only client can roam */
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if ( (remote_addr.sin_addr.s_addr != packet_remote_addr.sin_addr.s_addr)
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+10
-1
@@ -91,6 +91,9 @@ namespace Network {
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static const int PORT_RANGE_LOW = 60001;
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static const int PORT_RANGE_HIGH = 60999;
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static const unsigned int SERVER_ASSOCIATION_TIMEOUT = 20000;
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static const unsigned int PORT_HOP_INTERVAL = 20000;
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static bool try_bind( int socket, uint32_t addr, int port );
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int sock;
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@@ -112,6 +115,10 @@ namespace Network {
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uint64_t saved_timestamp_received_at;
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uint64_t expected_receiver_seq;
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uint64_t last_heard;
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uint64_t last_port_choice;
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uint64_t last_roundtrip_success; /* transport layer needs to tell us this */
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bool RTT_hit;
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double SRTT;
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double RTTVAR;
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@@ -123,6 +130,8 @@ namespace Network {
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Packet new_packet( string &s_payload );
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void hop_port( void );
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public:
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Connection( const char *desired_ip, const char *desired_port ); /* server */
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Connection( const char *key_str, const char *ip, int port ); /* client */
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@@ -147,7 +156,7 @@ namespace Network {
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return have_send_exception ? &send_exception : NULL;
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}
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void reset( void );
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void set_last_roundtrip_success( uint64_t s_success ) { last_roundtrip_success = s_success; }
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};
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}
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@@ -80,6 +80,9 @@ void Transport<MyState, RemoteState>::recv( void )
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sender.process_acknowledgment_through( inst.ack_num() );
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/* inform network layer of roundtrip (end-to-end-to-end) connectivity */
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connection.set_last_roundtrip_success( sender.get_sent_state_acked_timestamp() );
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/* first, make sure we don't already have the new state */
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for ( typename list< TimestampedState<RemoteState> >::iterator i = received_states.begin();
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i != received_states.end();
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