Graceful shutdown on quit
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+14
-4
@@ -30,8 +30,8 @@ namespace Network {
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/* simple receiver */
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list< TimestampedState<RemoteState> > received_states;
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RemoteState last_receiver_state; /* the state we were in when user last queried state */
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FragmentAssembly fragments;
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bool verbose;
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public:
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Transport( MyState &initial_state, RemoteState &initial_remote );
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@@ -47,14 +47,24 @@ namespace Network {
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/* Blocks waiting for a packet. */
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void recv( void );
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/* Find diff between last receiver state and current remote state, then rationalize states. */
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string get_remote_diff( void );
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/* Shut down other side of connection. */
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/* Illegal to change current_state after this. */
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void start_shutdown( void ) { sender.start_shutdown(); }
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bool shutdown_in_progress( void ) { return sender.get_shutdown_in_progress(); }
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bool shutdown_acknowledged( void ) { return sender.get_shutdown_acknowledged(); }
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/* Other side has requested shutdown and we have sent one ACK */
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bool counterparty_shutdown_ack_sent( void ) { return sender.get_counterparty_shutdown_acknowledged(); }
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int port( void ) { return connection.port(); }
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string get_key( void ) { return connection.get_key(); }
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MyState &get_current_state( void ) { return sender.get_current_state(); }
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void set_current_state( const MyState &x ) { sender.set_current_state( x ); }
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string get_remote_diff( void );
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typename list< TimestampedState<RemoteState > >::iterator begin( void ) { return received_states.begin(); }
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typename list< TimestampedState<RemoteState > >::iterator end( void ) { return received_states.end(); }
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@@ -62,7 +72,7 @@ namespace Network {
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int fd( void ) { return connection.fd(); }
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void set_verbose( void ) { sender.set_verbose(); }
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void set_verbose( void ) { sender.set_verbose(); verbose = true; }
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};
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}
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