Changing renditions no longer clears wrap state
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@@ -318,7 +318,7 @@ void CSI_SGR( Framebuffer *fb, Dispatcher *dispatch )
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}
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}
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static Function func_CSI_SGR( CSI, "m", CSI_SGR );
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static Function func_CSI_SGR( CSI, "m", CSI_SGR, false ); /* changing renditions doesn't clear wrap flag */
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/* save and restore cursor */
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void Esc_DECSC( Framebuffer *fb, Dispatcher *dispatch __attribute((unused)) )
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