Experiment with smaller delay for client

This commit is contained in:
Keith Winstein
2011-10-22 15:46:09 -04:00
parent b29e3e9d39
commit 3efb3d2fe3
4 changed files with 11 additions and 3 deletions
+5 -2
View File
@@ -22,8 +22,7 @@ namespace Network {
static const int SEND_INTERVAL_MIN = 20; /* ms between frames */
static const int SEND_INTERVAL_MAX = 250; /* ms between frames */
static const int ACK_INTERVAL = 3000; /* ms between empty acks */
static const int ACK_DELAY = 20; /* ms before delayed ack */
static const int SEND_MINDELAY = 20; /* ms to collect all input */
static const int ACK_DELAY = 100; /* ms before delayed ack */
static const int SHUTDOWN_RETRIES = 3; /* number of shutdown packets to send before giving up */
/* helper methods for tick() */
@@ -62,6 +61,8 @@ namespace Network {
uint64_t ack_num;
bool pending_data_ack;
int SEND_MINDELAY; /* ms to collect all input */
public:
/* constructor */
TransportSender( Connection *s_connection, MyState &initial_state );
@@ -95,6 +96,8 @@ namespace Network {
bool get_counterparty_shutdown_acknowledged( void ) { return fragmenter.last_ack_sent() == uint64_t(-1); }
bool shutdown_ack_timed_out( void );
void set_send_delay( int new_delay ) { SEND_MINDELAY = new_delay; }
/* nonexistent methods to satisfy -Weffc++ */
TransportSender( const TransportSender &x );
TransportSender & operator=( const TransportSender &x );