Split out sender behavior into new class
This commit is contained in:
+6
-289
@@ -9,18 +9,10 @@ using namespace std;
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template <class MyState, class RemoteState>
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Transport<MyState, RemoteState>::Transport( MyState &initial_state, RemoteState &initial_remote )
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: connection(),
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server( true ),
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current_state( initial_state ),
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sent_states( 1, TimestampedState<MyState>( timestamp(), 0, initial_state ) ),
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assumed_receiver_state( sent_states.begin() ),
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next_instruction_id( -1 ),
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last_instruction_sent(),
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sender( &connection, initial_state ),
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received_states( 1, TimestampedState<RemoteState>( timestamp(), 0, initial_remote ) ),
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last_receiver_state( initial_remote ),
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fragments(),
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verbose( false ),
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next_ack_time( timestamp() ),
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next_send_time( timestamp() )
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fragments()
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{
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/* server */
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}
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@@ -29,217 +21,14 @@ template <class MyState, class RemoteState>
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Transport<MyState, RemoteState>::Transport( MyState &initial_state, RemoteState &initial_remote,
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const char *key_str, const char *ip, int port )
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: connection( key_str, ip, port ),
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server( false ),
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current_state( initial_state ),
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sent_states( 1, TimestampedState<MyState>( timestamp(), 0, initial_state ) ),
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assumed_receiver_state( sent_states.begin() ),
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next_instruction_id( -1 ),
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last_instruction_sent(),
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sender( &connection, initial_state ),
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received_states( 1, TimestampedState<RemoteState>( timestamp(), 0, initial_remote ) ),
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last_receiver_state( initial_remote ),
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fragments(),
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verbose( false ),
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next_ack_time( timestamp() ),
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next_send_time( timestamp() )
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fragments()
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{
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/* client */
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}
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/* Try to send roughly two frames per RTT, bounded by limits on frame rate */
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template <class MyState, class RemoteState>
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unsigned int Transport<MyState, RemoteState>::send_interval( void )
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{
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int SEND_INTERVAL = lrint( ceil( (connection.get_SRTT() - ACK_DELAY) / 2.0 ) );
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if ( SEND_INTERVAL < SEND_INTERVAL_MIN ) {
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SEND_INTERVAL = SEND_INTERVAL_MIN;
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} else if ( SEND_INTERVAL > SEND_INTERVAL_MAX ) {
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SEND_INTERVAL = SEND_INTERVAL_MAX;
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}
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return SEND_INTERVAL;
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}
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/* How many ms can the caller wait before we will have an event (empty ack or next frame)? */
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template <class MyState, class RemoteState>
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int Transport<MyState, RemoteState>::wait_time( void )
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{
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if ( connection.pending_timestamp() && ( next_ack_time > timestamp() + ACK_DELAY ) ) {
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next_ack_time = timestamp() + ACK_DELAY;
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}
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uint64_t next_wakeup = next_ack_time;
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if ( !(current_state == sent_states.back().state) ) { /* pending data to send */
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if ( next_send_time > timestamp() + SEND_MINDELAY ) {
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next_send_time = timestamp() + SEND_MINDELAY;
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}
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if ( next_send_time < sent_states.back().timestamp + send_interval() ) {
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next_send_time = sent_states.back().timestamp + send_interval();
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}
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if ( next_send_time < next_wakeup ) {
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next_wakeup = next_send_time;
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}
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}
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if ( !connection.get_attached() ) {
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return -1;
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}
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if ( next_wakeup > timestamp() ) {
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return next_wakeup - timestamp();
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} else {
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return 0;
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}
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}
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/* Send data or an empty ack if necessary */
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::tick( void )
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{
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wait_time();
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if ( !connection.get_attached() ) {
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return;
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}
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if ( (timestamp() < next_ack_time)
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&& (timestamp() < next_send_time) ) {
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return;
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}
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/* Determine if a new diff or empty ack needs to be sent */
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/* Update assumed receiver state */
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update_assumed_receiver_state();
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/* Cut out common prefix of all states */
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rationalize_states();
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string diff = current_state.diff_from( assumed_receiver_state->state );
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if ( diff.empty() && (timestamp() >= next_ack_time) ) {
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/*
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if ( verbose )
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fprintf( stderr, "Sending empty ack (ts=%d, next_send=%d, next_ack=%d)\n",
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(int)timestamp() % 100000,
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(int)next_send_time % 100000,
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(int)next_ack_time % 100000 );
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*/
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send_empty_ack();
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return;
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}
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if ( !diff.empty() && ( (timestamp() >= next_send_time)
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|| (timestamp() >= next_ack_time) ) ) {
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/* Send diffs or ack */
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/*
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if ( verbose )
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fprintf( stderr, "Sending packet (ts=%d, next_send=%d, next_ack=%d)\n",
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(int)timestamp() % 100000,
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(int)next_send_time % 100000,
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(int)next_ack_time % 100000 );
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*/
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send_to_receiver( diff );
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}
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}
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::send_empty_ack( void )
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{
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assert ( timestamp() >= next_ack_time );
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uint64_t new_num = sent_states.back().num + 1;
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send_in_fragments( "", new_num, false );
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sent_states.push_back( TimestampedState<MyState>( sent_states.back().timestamp, new_num, current_state ) );
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next_ack_time = timestamp() + ACK_INTERVAL;
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}
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::send_to_receiver( string diff )
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{
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uint64_t new_num;
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if ( current_state == sent_states.back().state ) { /* previously sent */
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new_num = sent_states.back().num;
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} else { /* new state */
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new_num = sent_states.back().num + 1;
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}
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bool done = false;
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int MTU_tries = 0;
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while ( !done ) {
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MTU_tries++;
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if ( MTU_tries > 20 ) {
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fprintf( stderr, "Error, could not send fragments after 20 tries (MTU = %d).\n",
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connection.get_MTU() );
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}
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try {
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send_in_fragments( diff, new_num );
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done = true;
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} catch ( MTUException m ) {
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fprintf( stderr, "Caught Path MTU exception, MTU now = %d\n", connection.get_MTU() );
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done = false;
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}
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if ( new_num == sent_states.back().num ) {
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sent_states.back().timestamp = timestamp();
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} else {
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sent_states.push_back( TimestampedState<MyState>( timestamp(), new_num, current_state ) );
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}
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new_num++;
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}
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/* successfully sent, probably */
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/* ("probably" because the FIRST size-exceeded datagram doesn't get an error) */
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assumed_receiver_state = sent_states.end();
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assumed_receiver_state--;
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next_ack_time = timestamp() + ACK_INTERVAL;
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next_send_time = -1;
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}
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::update_assumed_receiver_state( void )
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{
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uint64_t now = timestamp();
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/* start from what is known and give benefit of the doubt to unacknowledged states
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transmitted recently enough ago */
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assumed_receiver_state = sent_states.begin();
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typename list< TimestampedState<MyState> >::iterator i = sent_states.begin();
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i++;
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while ( i != sent_states.end() ) {
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assert( now >= i->timestamp );
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if ( int(now - i->timestamp) < connection.timeout() + ACK_DELAY ) {
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assumed_receiver_state = i;
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} else {
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return;
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}
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i++;
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}
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}
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::rationalize_states( void )
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{
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const MyState * known_receiver_state = &sent_states.front().state;
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current_state.subtract( known_receiver_state );
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for ( typename list< TimestampedState<MyState> >::reverse_iterator i = sent_states.rbegin();
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i != sent_states.rend();
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i++ ) {
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i->state.subtract( known_receiver_state );
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}
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}
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::recv( void )
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{
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@@ -249,7 +38,7 @@ void Transport<MyState, RemoteState>::recv( void )
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if ( fragments.add_fragment( frag ) ) { /* complete packet */
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Instruction inst = fragments.get_assembly();
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process_acknowledgment_through( inst.ack_num() );
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sender.process_acknowledgment_through( inst.ack_num() );
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/* first, make sure we don't already have the new state */
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for ( typename list< TimestampedState<RemoteState> >::iterator i = received_states.begin();
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@@ -299,26 +88,10 @@ void Transport<MyState, RemoteState>::recv( void )
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(int)timestamp() % 100000, (int)new_state.num, (int)inst.ack_num );
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*/
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received_states.push_back( new_state );
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sender.set_ack_num( received_states.back().num );
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}
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}
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::process_acknowledgment_through( uint64_t ack_num )
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{
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typename list< TimestampedState<MyState> >::iterator i = sent_states.begin();
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while ( i != sent_states.end() ) {
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typename list< TimestampedState<MyState> >::iterator inext = i;
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inext++;
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if ( i->num < ack_num ) {
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sent_states.erase( i );
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}
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i = inext;
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}
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assert( sent_states.size() > 0 );
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// assert( sent_states.front().num == ack_num );
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}
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/* The sender uses throwaway_num to tell us the earliest received state that we need to keep around */
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::process_throwaway_until( uint64_t throwaway_num )
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@@ -356,59 +129,3 @@ string Transport<MyState, RemoteState>::get_remote_diff( void )
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return ret;
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}
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template <class MyState, class RemoteState>
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void Transport<MyState, RemoteState>::send_in_fragments( string diff, uint64_t new_num, bool send_timestamp )
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{
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Instruction inst;
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inst.set_old_num( assumed_receiver_state->num );
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inst.set_new_num( new_num );
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inst.set_ack_num( received_states.back().num );
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inst.set_throwaway_num( sent_states.front().num );
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inst.set_diff( diff );
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if ( (inst.old_num() != last_instruction_sent.old_num())
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|| (inst.new_num() != last_instruction_sent.new_num())
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|| (inst.ack_num() != last_instruction_sent.ack_num())
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|| (inst.throwaway_num() != last_instruction_sent.throwaway_num()) ) {
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next_instruction_id++; /* make sure this happens before the first send in case of exception */
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last_instruction_sent = inst;
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} else {
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assert( inst.diff() == last_instruction_sent.diff() );
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}
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string payload = inst.SerializeAsString();
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uint16_t fragment_num = 0;
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do {
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string this_fragment;
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assert( fragment_num <= 32767 );
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bool final = false;
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int MTU = connection.get_MTU();
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if ( int( payload.size() + HEADER_LEN ) > MTU ) {
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this_fragment = string( payload.begin(), payload.begin() + MTU - HEADER_LEN );
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payload = string( payload.begin() + MTU - HEADER_LEN, payload.end() );
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} else {
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this_fragment = payload;
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payload.clear();
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final = true;
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}
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Fragment frag( next_instruction_id, fragment_num++, final, this_fragment );
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string s = frag.tostring();
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connection.send( s, send_timestamp );
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if ( verbose ) {
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fprintf( stderr, "[%d] Sent [%d=>%d] id %d, frag %d ack=%d, throwaway=%d, len=%d, frame rate=%.2f, timeout=%d\n",
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(int)(timestamp() % 100000), (int)inst.old_num(), (int)inst.new_num(), (int)frag.id, (int)frag.fragment_num,
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(int)inst.ack_num(), (int)inst.throwaway_num(), (int)frag.contents.size(),
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1000.0 / (double)send_interval(),
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(int)connection.timeout() );
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}
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} while ( !payload.empty() );
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}
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