Remove excessive parentheses
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@@ -948,7 +948,7 @@ static bool motd_hushed( void )
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{
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/* must be in home directory already */
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struct stat buf;
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return (0 == lstat( ".hushlogin", &buf ));
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return 0 == lstat( ".hushlogin", &buf );
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}
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#ifdef HAVE_UTMPX_H
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@@ -956,7 +956,7 @@ static bool device_exists( const char *ut_line )
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{
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string device_name = string( "/dev/" ) + string( ut_line );
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struct stat buf;
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return (0 == lstat( device_name.c_str(), &buf ));
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return 0 == lstat( device_name.c_str(), &buf );
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}
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#endif
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@@ -504,12 +504,12 @@ string Connection::recv_one( int sock_to_recv, bool nonblocking )
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struct cmsghdr *ecn_hdr = CMSG_FIRSTHDR( &header );
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if ( ecn_hdr
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&& (ecn_hdr->cmsg_level == IPPROTO_IP)
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&& ((ecn_hdr->cmsg_type == IP_TOS)
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&& ecn_hdr->cmsg_level == IPPROTO_IP
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&& ( ecn_hdr->cmsg_type == IP_TOS
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#ifdef IP_RECVTOS
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|| (ecn_hdr->cmsg_type == IP_RECVTOS)
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|| ecn_hdr->cmsg_type == IP_RECVTOS
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#endif
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)) {
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) ) {
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/* got one */
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uint8_t *ecn_octet_p = (uint8_t *)CMSG_DATA( ecn_hdr );
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assert( ecn_octet_p );
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@@ -124,7 +124,7 @@ bool FragmentAssembly::add_fragment( Fragment &frag )
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}
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/* see if we're done */
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return ( fragments_arrived == fragments_total );
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return fragments_arrived == fragments_total;
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}
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Instruction FragmentAssembly::get_assembly( void )
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@@ -79,15 +79,15 @@ Transition State::input( wchar_t ch ) const
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static bool C0_prime( wchar_t ch )
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{
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return ( (ch <= 0x17)
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|| (ch == 0x19)
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|| ( (0x1C <= ch) && (ch <= 0x1F) ) );
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return (ch <= 0x17)
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|| (ch == 0x19)
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|| ( (0x1C <= ch) && (ch <= 0x1F) );
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}
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static bool GLGR ( wchar_t ch )
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{
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return ( ( (0x20 <= ch) && (ch <= 0x7F) ) /* GL area */
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|| ( (0xA0 <= ch) && (ch <= 0xFF) ) ); /* GR area */
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return ( (0x20 <= ch) && (ch <= 0x7F) ) /* GL area */
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|| ( (0xA0 <= ch) && (ch <= 0xFF) ); /* GR area */
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}
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Transition Ground::input_state_rule( wchar_t ch ) const
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@@ -179,5 +179,5 @@ void Emulator::resize( size_t s_width, size_t s_height )
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bool Emulator::operator==( Emulator const &x ) const
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{
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/* dispatcher and user are irrelevant for us */
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return ( fb == x.fb );
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return fb == x.fb;
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}
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@@ -248,6 +248,10 @@ void Dispatcher::OSC_start( const Parser::OSC_Start *act __attribute((unused)) )
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bool Dispatcher::operator==( const Dispatcher &x ) const
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{
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return ( params == x.params ) && ( parsed_params == x.parsed_params ) && ( parsed == x.parsed )
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&& ( dispatch_chars == x.dispatch_chars ) && ( OSC_string == x.OSC_string ) && ( terminal_to_host == x.terminal_to_host );
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return ( params == x.params )
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&& ( parsed_params == x.parsed_params )
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&& ( parsed == x.parsed )
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&& ( dispatch_chars == x.dispatch_chars )
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&& ( OSC_string == x.OSC_string )
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&& ( terminal_to_host == x.terminal_to_host );
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}
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@@ -227,7 +227,8 @@ std::string Display::new_frame( bool initialized, const Framebuffer &last, const
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/* Common case: if we're already on the bottom line and we're scrolling the whole
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* screen, just do a CR and LFs.
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*/
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if ( (scroll_height + lines_scrolled == f.ds.get_height() ) && frame.cursor_y + 1 == f.ds.get_height() ) {
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if ( scroll_height + lines_scrolled == f.ds.get_height()
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&& frame.cursor_y + 1 == f.ds.get_height() ) {
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frame.append( '\r' );
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frame.append( lines_scrolled, '\n' );
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frame.cursor_x = 0;
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@@ -584,8 +584,8 @@ void Dispatcher::OSC_dispatch( const Parser::OSC_End *act __attribute((unused)),
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cmd_num = OSC_string[ 0 ] - L'0';
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offset = 2;
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}
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bool set_icon = (cmd_num == 0 || cmd_num == 1);
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bool set_title = (cmd_num == 0 || cmd_num == 2);
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bool set_icon = cmd_num == 0 || cmd_num == 1;
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bool set_title = cmd_num == 0 || cmd_num == 2;
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if ( set_icon || set_title ) {
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fb->set_title_initialized();
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int title_length = min(OSC_string.size(), (size_t)256);
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