Handle 7-bit ESC-encoding of C1 control characters
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@@ -108,7 +108,16 @@ void Emulator::CSI_dispatch( Parser::CSI_Dispatch *act )
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void Emulator::Esc_dispatch( Parser::Esc_Dispatch *act )
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void Emulator::Esc_dispatch( Parser::Esc_Dispatch *act )
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{
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{
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/* handle 7-bit ESC-encoding of C1 control characters */
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if ( (dispatch.get_dispatch_chars().size() == 0)
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&& (0x40 <= act->ch)
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&& (act->ch <= 0x5F) ) {
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act->ch += 0x40;
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dispatch.dispatch( CONTROL, act, &fb );
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act->ch -= 0x40;
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} else {
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dispatch.dispatch( ESCAPE, act, &fb );
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dispatch.dispatch( ESCAPE, act, &fb );
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}
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}
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}
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void Emulator::debug_printout( int fd )
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void Emulator::debug_printout( int fd )
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@@ -111,6 +111,7 @@ void Ctrl_LF( Framebuffer *fb, Dispatcher *dispatch __attribute((unused)) )
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}
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}
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static Function func_Ctrl_LF( CONTROL, "\x0a", Ctrl_LF );
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static Function func_Ctrl_LF( CONTROL, "\x0a", Ctrl_LF );
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static Function func_Ctrl_IND( CONTROL, "\x84", Ctrl_LF );
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void Ctrl_CR( Framebuffer *fb, Dispatcher *dispatch __attribute((unused)) )
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void Ctrl_CR( Framebuffer *fb, Dispatcher *dispatch __attribute((unused)) )
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{
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{
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@@ -125,3 +126,4 @@ void Ctrl_BS( Framebuffer *fb, Dispatcher *dispatch __attribute((unused)) )
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}
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}
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static Function func_Ctrl_BS( CONTROL, "\x08", Ctrl_BS );
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static Function func_Ctrl_BS( CONTROL, "\x08", Ctrl_BS );
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