Warn when server has not heard from us (even if we have heard from server)
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@@ -201,6 +201,7 @@ bool STMClient::process_network_input( void )
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/* Now give hints to the overlays */
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overlays.get_notification_engine().server_heard( network->get_latest_remote_state().timestamp );
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overlays.get_notification_engine().server_acked( network->get_sent_state_acked_timestamp() );
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overlays.get_prediction_engine().set_local_frame_acked( network->get_sent_state_acked() );
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overlays.get_prediction_engine().set_send_interval( network->send_interval() );
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@@ -153,6 +153,7 @@ void ConditionalCursorMove::apply( Framebuffer &fb, uint64_t confirmed_epoch ) c
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NotificationEngine::NotificationEngine()
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: last_word_from_server( timestamp() ),
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last_acked_state( timestamp() ),
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message(),
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message_expiration( -1 )
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{}
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@@ -188,15 +189,32 @@ void NotificationEngine::apply( Framebuffer &fb ) const
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/* write message */
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wchar_t tmp[ 128 ];
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/* We want to prefer the "last contact" message if we simply haven't
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heard from the server in a while, but print the "last reply" message
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if the problem is uplink-only. */
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double since_heard = (double)(now - last_word_from_server) / 1000.0;
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double since_ack = (double)(now - last_acked_state) / 1000.0;
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const char server_message[] = "contact";
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const char reply_message[] = "reply";
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double time_elapsed = since_heard;
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const char *explanation = server_message;
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if ( reply_late( now ) && (!server_late( now )) ) {
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time_elapsed = since_ack;
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explanation = reply_message;
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}
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if ( message.empty() && (!time_expired) ) {
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return;
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} else if ( message.empty() && time_expired ) {
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swprintf( tmp, 128, L"mosh: Last contact %.0f seconds ago. [To quit: Ctrl-^ .]", (double)(now - last_word_from_server) / 1000.0 );
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swprintf( tmp, 128, L"mosh: Last %s %.0f seconds ago. [To quit: Ctrl-^ .]", explanation, time_elapsed );
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} else if ( (!message.empty()) && (!time_expired) ) {
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swprintf( tmp, 128, L"mosh: %ls [To quit: Ctrl-^ .]", message.c_str() );
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} else {
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swprintf( tmp, 128, L"mosh: %ls (%.0f s without contact.) [To quit: Ctrl-^ .]", message.c_str(),
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(double)(now - last_word_from_server) / 1000.0 );
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swprintf( tmp, 128, L"mosh: %ls (%.0f s without %s.) [To quit: Ctrl-^ .]", message.c_str(),
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time_elapsed, explanation );
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}
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wstring string_to_draw( tmp );
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@@ -127,16 +127,20 @@ namespace Overlay {
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class NotificationEngine {
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private:
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uint64_t last_word_from_server;
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uint64_t last_acked_state;
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wstring message;
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uint64_t message_expiration;
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public:
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bool need_countup( uint64_t ts ) const { return ts - last_word_from_server > 6500; }
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bool server_late( uint64_t ts ) const { return (ts - last_word_from_server) > 6500; }
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bool reply_late( uint64_t ts ) const { return (ts - last_acked_state) > 10000; }
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bool need_countup( uint64_t ts ) const { return server_late( ts ) || reply_late( ts ); }
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void adjust_message( void );
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void apply( Framebuffer &fb ) const;
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void set_notification_string( const wstring &s_message, bool permanent = false ) { message = s_message; if ( permanent ) { message_expiration = -1; } else { message_expiration = timestamp() + 1000; } }
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const wstring &get_notification_string( void ) const { return message; }
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void server_heard( uint64_t s_last_word ) { last_word_from_server = s_last_word; }
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void server_acked( uint64_t s_last_acked ) { last_acked_state = s_last_acked; }
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uint64_t get_message_expiration( void ) const { return message_expiration; }
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NotificationEngine();
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@@ -95,6 +95,7 @@ namespace Network {
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void set_send_delay( int new_delay ) { sender.set_send_delay( new_delay ); }
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uint64_t get_sent_state_acked_timestamp( void ) const { return sender.get_sent_state_acked_timestamp(); }
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uint64_t get_sent_state_acked( void ) const { return sender.get_sent_state_acked(); }
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uint64_t get_sent_state_last( void ) const { return sender.get_sent_state_last(); }
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@@ -126,6 +126,7 @@ namespace Network {
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bool get_shutdown_in_progress( void ) const { return shutdown_in_progress; }
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bool get_shutdown_acknowledged( void ) const { return sent_states.front().num == uint64_t(-1); }
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bool get_counterparty_shutdown_acknowledged( void ) const { return fragmenter.last_ack_sent() == uint64_t(-1); }
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uint64_t get_sent_state_acked_timestamp( void ) const { return sent_states.front().timestamp; }
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uint64_t get_sent_state_acked( void ) const { return sent_states.front().num; }
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uint64_t get_sent_state_last( void ) const { return sent_states.back().num; }
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