Allow new states slowly even when queue full (fixes Axel Beckert lockup)
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@@ -45,6 +45,7 @@ Transport<MyState, RemoteState>::Transport( MyState &initial_state, RemoteState
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: connection( desired_ip, desired_port ),
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sender( &connection, initial_state ),
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received_states( 1, TimestampedState<RemoteState>( timestamp(), 0, initial_remote ) ),
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receiver_quench_timer( 0 ),
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last_receiver_state( initial_remote ),
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fragments(),
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verbose( false )
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@@ -58,6 +59,7 @@ Transport<MyState, RemoteState>::Transport( MyState &initial_state, RemoteState
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: connection( key_str, ip, port ),
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sender( &connection, initial_state ),
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received_states( 1, TimestampedState<RemoteState>( timestamp(), 0, initial_remote ) ),
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receiver_quench_timer( 0 ),
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last_receiver_state( initial_remote ),
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fragments(),
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verbose( false )
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@@ -116,11 +118,16 @@ void Transport<MyState, RemoteState>::recv( void )
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process_throwaway_until( inst.throwaway_num() );
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if ( received_states.size() > 1024 ) { /* limit on state queue */
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uint64_t now = timestamp();
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if ( now < receiver_quench_timer ) { /* deny letting state grow further */
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if ( verbose ) {
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fprintf( stderr, "[%u] Receiver queue full, discarding %d (malicious sender or long-unidirectional connectivity?)\n",
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(unsigned int)(timestamp() % 100000), (int)inst.new_num() );
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}
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return;
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} else {
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receiver_quench_timer = now + 15000;
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}
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}
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/* apply diff to reference state */
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@@ -60,6 +60,7 @@ namespace Network {
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/* simple receiver */
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list< TimestampedState<RemoteState> > received_states;
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uint64_t receiver_quench_timer;
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RemoteState last_receiver_state; /* the state we were in when user last queried state */
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FragmentAssembly fragments;
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bool verbose;
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