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2025-09-23 20:22:59 -04:00
commit 743fc51873
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//
// Meter.swift
// HTMLStandard
//
// Generated on 09/23/2025.
// THIS FILE IS GENERATED. DO NOT EDIT.
//
import Foundation
/// <meter> Gauge
public class Meter : HTMLNode, IFlow, ILabelable, IPalpable, IPhrasing {
/// Low limit of high range. Valid floating-point number. The actual rules are more complicated than indicated.
public var high:Float? = nil
/// High limit of low range. Valid floating-point number. The actual rules are more complicated than indicated.
public var low:Float? = nil
/// Upper bound of range. Valid floating-point number. The actual rules are more complicated than indicated.
public var max:Float? = nil
/// Lower bound of range. Valid floating-point number. The actual rules are more complicated than indicated.
public var min:Float? = nil
/// Optimum value in gauge. Valid floating-point number. The actual rules are more complicated than indicated.
public var optimum:Float? = nil
/// Current value of the element. Valid floating-point number.
public var value:Float? = nil
public init(_ attributes:[String:String], _ parser:XMLParser? = nil) throws {
var globalAttr = GlobalAttributesBuilder()
for (key, attValue) in attributes {
switch (key) {
case "high":
high = Float(attValue)
continue
case "low":
low = Float(attValue)
continue
case "max":
max = Float(attValue)
continue
case "min":
min = Float(attValue)
continue
case "optimum":
optimum = Float(attValue)
continue
case "value":
value = Float(attValue)
continue
default: break
}
if globalAttr.trySetGlobalAttribute(key, attValue) {
continue
}
throw AppError("Unexpected attribute: \(key)")
}
var allItems:[HTMLNode] = []
while let obj = try parser?.readObject(endTag: "meter", xmlToHtmlMapper) {
allItems.append(obj)
}
super.init(globalAttr, allItems)
}
public func addChild(_ someElement:IPhrasing) {
children.append(someElement)
}
public override func renderAttributes() -> String {
var result = super.renderAttributes()
if let high = high {
result += " high='\(high)'"
}
if let low = low {
result += " low='\(low)'"
}
if let max = max {
result += " max='\(max)'"
}
if let min = min {
result += " min='\(min)'"
}
if let optimum = optimum {
result += " optimum='\(optimum)'"
}
if let value = value {
result += " value='\(value)'"
}
return result
}
override var nodeName: String {
return "meter"
}
override var isVoidElement: Bool {
return false
}
}