Moved BindingGenerator from gen html project. It makes more sense here.

This commit is contained in:
2025-10-25 00:06:22 -04:00
parent 58a8419984
commit 603a0aa0e3
141 changed files with 12738 additions and 7 deletions

View File

@@ -0,0 +1,84 @@
//
// Option.swift
// HTMLStandard
//
// Generated on 09/23/2025.
// THIS FILE IS GENERATED. DO NOT EDIT.
//
import Foundation
/// <option> Option in a list box or combo box control
public class OptionHtml : HTMLNode {
/// Whether the form control is disabled.
public var disabled:Bool = false
/// User-visible label.
public var label:String? = nil
/// Whether the option is selected by default.
public var selected:Bool = false
/// Value to be used for form submission.
public var value:String? = nil
public init(_ attributes:[String:String], _ parser:XMLParser? = nil) throws {
var globalAttr = GlobalAttributesBuilder()
for (key, attValue) in attributes {
switch (key) {
case "disabled":
disabled = true
continue
case "label":
label = attValue
continue
case "selected":
selected = true
continue
case "value":
value = attValue
continue
default: break
}
if globalAttr.trySetGlobalAttribute(key, attValue) {
continue
}
continue
}
var allItems:[HTMLNode] = []
while let obj = try parser?.readObject(endTag: "option", xmlToHtmlMapper) {
allItems.append(obj)
}
super.init(globalAttr, allItems)
}
public override func renderAttributes() -> String {
var result = super.renderAttributes()
if disabled {
result += " disabled"
}
if let label = label {
result += " label='\(label)'"
}
if selected {
result += " selected"
}
if let value = value {
result += " value='\(value)'"
}
return result
}
override var nodeName: String {
return "option"
}
override var isVoidElement: Bool {
return false
}
}