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Apollo/src/nvenc/nvenc_d3d11_native.cpp

72 lines
2.4 KiB
C++

/**
* @file src/nvenc/nvenc_d3d11_native.cpp
* @brief Definitions for native Direct3D11 NVENC encoder.
*/
#ifdef _WIN32
#include "nvenc_d3d11_native.h"
#include "nvenc_utils.h"
namespace nvenc {
nvenc_d3d11_native::nvenc_d3d11_native(ID3D11Device *d3d_device):
nvenc_d3d11(NV_ENC_DEVICE_TYPE_DIRECTX),
d3d_device(d3d_device) {
device = d3d_device;
}
nvenc_d3d11_native::~nvenc_d3d11_native() {
if (encoder) destroy_encoder();
}
ID3D11Texture2D *
nvenc_d3d11_native::get_input_texture() {
return d3d_input_texture.GetInterfacePtr();
}
bool
nvenc_d3d11_native::create_and_register_input_buffer() {
if (encoder_params.buffer_format == NV_ENC_BUFFER_FORMAT_YUV444_10BIT) {
BOOST_LOG(error) << "NvEnc: 10-bit 4:4:4 encoding is incompatible with D3D11 surface formats, use CUDA interop";
return false;
}
if (!d3d_input_texture) {
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = encoder_params.width;
desc.Height = encoder_params.height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = dxgi_format_from_nvenc_format(encoder_params.buffer_format);
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
if (d3d_device->CreateTexture2D(&desc, nullptr, &d3d_input_texture) != S_OK) {
BOOST_LOG(error) << "NvEnc: couldn't create input texture";
return false;
}
}
if (!registered_input_buffer) {
NV_ENC_REGISTER_RESOURCE register_resource = { min_struct_version(NV_ENC_REGISTER_RESOURCE_VER, 3, 4) };
register_resource.resourceType = NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX;
register_resource.width = encoder_params.width;
register_resource.height = encoder_params.height;
register_resource.resourceToRegister = d3d_input_texture.GetInterfacePtr();
register_resource.bufferFormat = encoder_params.buffer_format;
register_resource.bufferUsage = NV_ENC_INPUT_IMAGE;
if (nvenc_failed(nvenc->nvEncRegisterResource(encoder, &register_resource))) {
BOOST_LOG(error) << "NvEnc: NvEncRegisterResource() failed: " << last_nvenc_error_string;
return false;
}
registered_input_buffer = register_resource.registeredResource;
}
return true;
}
} // namespace nvenc
#endif