It occoured to me there might be some desktop images that are predominately black, which could cause a false positive.
323 lines
12 KiB
C++
323 lines
12 KiB
C++
/**
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* @file tools/ddprobe.cpp
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* @brief Handles probing for DXGI duplication support.
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*/
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <codecvt>
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#include <iostream>
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#include <locale>
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#include <string>
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#include "src/utility.h"
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using namespace std::literals;
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namespace dxgi {
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template <class T>
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void
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Release(T *dxgi) {
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dxgi->Release();
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}
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using factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>>;
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using adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>>;
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using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;
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using output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>>;
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using device_t = util::safe_ptr<ID3D11Device, Release<ID3D11Device>>;
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using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>>;
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} // namespace dxgi
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LSTATUS
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set_gpu_preference(int preference) {
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// The GPU preferences key uses app path as the value name.
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WCHAR executable_path[MAX_PATH];
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GetModuleFileNameW(NULL, executable_path, ARRAYSIZE(executable_path));
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WCHAR value_data[128];
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swprintf_s(value_data, L"GpuPreference=%d;", preference);
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auto status = RegSetKeyValueW(HKEY_CURRENT_USER,
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L"Software\\Microsoft\\DirectX\\UserGpuPreferences",
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executable_path,
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REG_SZ,
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value_data,
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(wcslen(value_data) + 1) * sizeof(WCHAR));
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if (status != ERROR_SUCCESS) {
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std::cout << "Failed to set GPU preference: "sv << status << std::endl;
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return status;
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}
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return ERROR_SUCCESS;
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}
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void
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syncThreadDesktop() {
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auto hDesk = OpenInputDesktop(DF_ALLOWOTHERACCOUNTHOOK, FALSE, GENERIC_ALL);
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if (!hDesk) {
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auto err = GetLastError();
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std::cout << "Failed to Open Input Desktop [0x"sv << util::hex(err).to_string_view() << ']' << std::endl;
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return;
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}
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if (!SetThreadDesktop(hDesk)) {
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auto err = GetLastError();
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std::cout << "Failed to sync desktop to thread [0x"sv << util::hex(err).to_string_view() << ']' << std::endl;
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}
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CloseDesktop(hDesk);
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}
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/**
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* @brief Determines whether a given frame is entirely black by checking every pixel.
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*
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* This function checks if the provided frame is entirely black by inspecting each pixel in both the x and y dimensions. It inspects the RGB channels of each pixel and compares them against a specified black threshold. If any pixel's RGB values exceed this threshold, the frame is considered not black, and the function returns `false`. Otherwise, if all pixels are below the threshold, the function returns `true`.
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*
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* @param mappedResource A reference to a `D3D11_MAPPED_SUBRESOURCE` structure that contains the mapped subresource data of the frame to be analyzed.
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* @param frameDesc A reference to a `D3D11_TEXTURE2D_DESC` structure that describes the texture properties, including width and height.
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* @param blackThreshold A floating-point value representing the threshold above which a pixel's RGB channels are considered non-black. The value ranges from 0.0f to 1.0f, with a default value of 0.1f.
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* @return bool Returns `true` if the frame is determined to be black, otherwise returns `false`.
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*/
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bool
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isFrameBlack(const D3D11_MAPPED_SUBRESOURCE &mappedResource, const D3D11_TEXTURE2D_DESC &frameDesc, float blackThreshold = 0.1f) {
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const uint8_t *pixels = static_cast<const uint8_t *>(mappedResource.pData);
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const int bytesPerPixel = 4; // Assuming RGBA format
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const int stride = mappedResource.RowPitch;
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const int width = frameDesc.Width;
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const int height = frameDesc.Height;
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// Convert the threshold to an integer value for comparison
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const int threshold = static_cast<int>(blackThreshold * 255);
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// Loop through every pixel
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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const uint8_t *pixel = pixels + y * stride + x * bytesPerPixel;
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// Check if any channel (R, G, B) is significantly above black
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if (pixel[0] > threshold || pixel[1] > threshold || pixel[2] > threshold) {
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return false;
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}
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}
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}
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return true;
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}
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/**
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* @brief Attempts to capture and verify the contents of up to 10 consecutive frames from a DXGI output duplication.
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*
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* This function tries to acquire the next frame from a provided DXGI output duplication object (`dup`) and inspects its content to determine if the frame is not completely black. If a non-black frame is found within the 10 attempts, the function returns `S_OK`. If all 10 frames are black, it returns `S_FALSE`, indicating that the capture might not be functioning properly. In case of any failure during the process, the appropriate `HRESULT` error code is returned.
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*
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* @param dup A reference to the DXGI output duplication object (`dxgi::dup_t&`) used to acquire frames.
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* @param device A pointer to the ID3D11Device interface that represents the device associated with the Direct3D context.
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* @return HRESULT Returns `S_OK` if a non-black frame is captured successfully, `S_FALSE` if all frames are black, or an error code if a failure occurs during the process.
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*
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* Possible return values:
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* - `S_OK`: A non-black frame was captured, indicating capture was successful.
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* - `S_FALSE`: All 10 frames were black, indicating potential capture issues.
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* - `E_FAIL`, `DXGI_ERROR_*`, or other DirectX HRESULT error codes in case of specific failures during frame capture, texture creation, or resource mapping.
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*/
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HRESULT
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test_frame_capture(dxgi::dup_t &dup, ID3D11Device *device) {
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for (int i = 0; i < 10; ++i) {
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std::cout << "Attempting to acquire the next frame (" << i + 1 << "/10)..." << std::endl;
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IDXGIResource *frameResource = nullptr;
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DXGI_OUTDUPL_FRAME_INFO frameInfo;
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HRESULT status = dup->AcquireNextFrame(500, &frameInfo, &frameResource);
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if (FAILED(status)) {
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std::cout << "Failed to acquire next frame [0x" << std::hex << status << "]" << std::endl;
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return status;
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}
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std::cout << "Frame acquired successfully." << std::endl;
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ID3D11Texture2D *frameTexture = nullptr;
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status = frameResource->QueryInterface(__uuidof(ID3D11Texture2D), (void **) &frameTexture);
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frameResource->Release();
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if (FAILED(status)) {
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std::cout << "Failed to query texture interface from frame resource [0x" << std::hex << status << "]" << std::endl;
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return status;
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}
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D3D11_TEXTURE2D_DESC frameDesc;
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frameTexture->GetDesc(&frameDesc);
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frameDesc.Usage = D3D11_USAGE_STAGING;
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frameDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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frameDesc.BindFlags = 0;
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frameDesc.MiscFlags = 0;
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ID3D11Texture2D *stagingTexture = nullptr;
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status = device->CreateTexture2D(&frameDesc, nullptr, &stagingTexture);
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if (FAILED(status)) {
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std::cout << "Failed to create staging texture [0x" << std::hex << status << "]" << std::endl;
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frameTexture->Release();
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return status;
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}
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ID3D11DeviceContext *context = nullptr;
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device->GetImmediateContext(&context);
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context->CopyResource(stagingTexture, frameTexture);
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frameTexture->Release();
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D3D11_MAPPED_SUBRESOURCE mappedResource;
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status = context->Map(stagingTexture, 0, D3D11_MAP_READ, 0, &mappedResource);
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if (SUCCEEDED(status)) {
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std::cout << "Verifying if frame is not empty" << std::endl;
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if (!isFrameBlack(mappedResource, frameDesc)) {
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std::cout << "Frame " << i + 1 << " is not empty!" << std::endl;
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context->Unmap(stagingTexture, 0);
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stagingTexture->Release();
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context->Release();
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dup->ReleaseFrame();
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return S_OK;
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}
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context->Unmap(stagingTexture, 0);
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}
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else {
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std::cout << "Failed to map the staging texture for inspection [0x" << std::hex << status << "]" << std::endl;
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stagingTexture->Release();
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context->Release();
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return status;
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}
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stagingTexture->Release();
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context->Release();
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std::cout << "Releasing the frame..." << std::endl;
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dup->ReleaseFrame();
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}
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// If all frames are black, then we can assume the capture isn't working properly.
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return S_FALSE;
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}
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HRESULT
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test_dxgi_duplication(dxgi::adapter_t &adapter, dxgi::output_t &output) {
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D3D_FEATURE_LEVEL featureLevels[] = {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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dxgi::device_t device;
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HRESULT status = D3D11CreateDevice(
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adapter.get(),
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D3D_DRIVER_TYPE_UNKNOWN,
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nullptr,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
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featureLevels, sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
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D3D11_SDK_VERSION,
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&device,
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nullptr,
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nullptr);
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if (FAILED(status)) {
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std::cout << "Failed to create D3D11 device for DD test [0x" << std::hex << status << "]" << std::endl;
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return status;
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}
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dxgi::output1_t output1;
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status = output->QueryInterface(IID_IDXGIOutput1, (void **) &output1);
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if (FAILED(status)) {
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std::cout << "Failed to query IDXGIOutput1 from the output [0x" << std::hex << status << "]" << std::endl;
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return status;
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}
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// Ensure we can duplicate the current display
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syncThreadDesktop();
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// Attempt to duplicate the output
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dxgi::dup_t dup;
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HRESULT result = output1->DuplicateOutput(static_cast<IUnknown *>(device.get()), &dup);
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if (SUCCEEDED(result)) {
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// If duplication is successful, test frame capture
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HRESULT captureResult = test_frame_capture(dup, device.get());
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if (SUCCEEDED(captureResult)) {
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return S_OK;
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}
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else {
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std::cout << "Frame capture test failed [0x" << std::hex << captureResult << "]" << std::endl;
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return captureResult;
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}
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}
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else {
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std::cout << "Failed to duplicate output [0x" << std::hex << result << "]" << std::endl;
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return result;
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}
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}
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int
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main(int argc, char *argv[]) {
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HRESULT status;
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// Display name may be omitted
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if (argc != 2 && argc != 3) {
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std::cout << "ddprobe.exe [GPU preference value] [display name]"sv << std::endl;
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return -1;
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}
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std::wstring display_name;
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if (argc == 3) {
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>, wchar_t> converter;
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display_name = converter.from_bytes(argv[2]);
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}
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// We must set the GPU preference before making any DXGI/D3D calls
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status = set_gpu_preference(atoi(argv[1]));
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if (status != ERROR_SUCCESS) {
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return status;
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}
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// Remove the GPU preference when we're done
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auto reset_gpu = util::fail_guard([]() {
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WCHAR tool_path[MAX_PATH];
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GetModuleFileNameW(NULL, tool_path, ARRAYSIZE(tool_path));
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RegDeleteKeyValueW(HKEY_CURRENT_USER,
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L"Software\\Microsoft\\DirectX\\UserGpuPreferences",
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tool_path);
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});
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dxgi::factory1_t factory;
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status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);
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if (FAILED(status)) {
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std::cout << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
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return status;
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}
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dxgi::adapter_t::pointer adapter_p {};
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for (int x = 0; factory->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {
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dxgi::adapter_t adapter { adapter_p };
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dxgi::output_t::pointer output_p {};
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for (int y = 0; adapter->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {
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dxgi::output_t output { output_p };
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DXGI_OUTPUT_DESC desc;
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output->GetDesc(&desc);
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// If a display name was specified and this one doesn't match, skip it
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if (!display_name.empty() && desc.DeviceName != display_name) {
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continue;
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}
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// If this display is not part of the desktop, we definitely can't capture it
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if (!desc.AttachedToDesktop) {
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continue;
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}
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// We found the matching output. Test it and return the result.
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return test_dxgi_duplication(adapter, output);
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}
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}
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return 0;
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}
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