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Apollo/src_assets/windows/assets/shaders/directx/ScenePS_NW.hlsl
2023-01-25 19:48:55 -06:00

23 lines
387 B
HLSL

Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
cbuffer SdrScaling : register(b0) {
float scale_factor;
};
float4 main_ps(PS_INPUT frag_in) : SV_Target
{
float4 rgba = image.Sample(def_sampler, frag_in.tex, 0);
rgba.rgb = rgba.rgb * scale_factor;
return rgba;
}