Files
Apollo/src/nvenc/nvenc_d3d11.h
T

48 lines
1.1 KiB
C++

/**
* @file src/nvenc/nvenc_d3d11.h
* @brief Declarations for abstract Direct3D11 NVENC encoder.
*/
#pragma once
#ifdef _WIN32
#include <comdef.h>
#include <d3d11.h>
#include "nvenc_base.h"
namespace nvenc {
_COM_SMARTPTR_TYPEDEF(ID3D11Device, IID_ID3D11Device);
_COM_SMARTPTR_TYPEDEF(ID3D11Texture2D, IID_ID3D11Texture2D);
_COM_SMARTPTR_TYPEDEF(IDXGIDevice, IID_IDXGIDevice);
_COM_SMARTPTR_TYPEDEF(IDXGIAdapter, IID_IDXGIAdapter);
/**
* @brief Abstract Direct3D11 NVENC encoder.
* Encapsulates common code used by native and interop implementations.
*/
class nvenc_d3d11: public nvenc_base {
public:
explicit nvenc_d3d11(NV_ENC_DEVICE_TYPE device_type):
nvenc_base(device_type) {}
~nvenc_d3d11();
/**
* @brief Get input surface texture.
* @return Input surface texture.
*/
virtual ID3D11Texture2D *
get_input_texture() = 0;
protected:
bool
init_library() override;
private:
HMODULE dll = NULL;
};
} // namespace nvenc
#endif