/** * @file src/nvenc/nvenc_d3d11_native.cpp * @brief Definitions for native Direct3D11 NVENC encoder. */ #ifdef _WIN32 #include "nvenc_d3d11_native.h" #include "nvenc_utils.h" namespace nvenc { nvenc_d3d11_native::nvenc_d3d11_native(ID3D11Device *d3d_device): nvenc_d3d11(NV_ENC_DEVICE_TYPE_DIRECTX), d3d_device(d3d_device) { device = d3d_device; } nvenc_d3d11_native::~nvenc_d3d11_native() { if (encoder) destroy_encoder(); } ID3D11Texture2D * nvenc_d3d11_native::get_input_texture() { return d3d_input_texture.GetInterfacePtr(); } bool nvenc_d3d11_native::create_and_register_input_buffer() { if (encoder_params.buffer_format == NV_ENC_BUFFER_FORMAT_YUV444_10BIT) { BOOST_LOG(error) << "NvEnc: 10-bit 4:4:4 encoding is incompatible with D3D11 surface formats, use CUDA interop"; return false; } if (!d3d_input_texture) { D3D11_TEXTURE2D_DESC desc = {}; desc.Width = encoder_params.width; desc.Height = encoder_params.height; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = dxgi_format_from_nvenc_format(encoder_params.buffer_format); desc.SampleDesc.Count = 1; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET; if (d3d_device->CreateTexture2D(&desc, nullptr, &d3d_input_texture) != S_OK) { BOOST_LOG(error) << "NvEnc: couldn't create input texture"; return false; } } if (!registered_input_buffer) { NV_ENC_REGISTER_RESOURCE register_resource = { min_struct_version(NV_ENC_REGISTER_RESOURCE_VER, 3, 4) }; register_resource.resourceType = NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX; register_resource.width = encoder_params.width; register_resource.height = encoder_params.height; register_resource.resourceToRegister = d3d_input_texture.GetInterfacePtr(); register_resource.bufferFormat = encoder_params.buffer_format; register_resource.bufferUsage = NV_ENC_INPUT_IMAGE; if (nvenc_failed(nvenc->nvEncRegisterResource(encoder, ®ister_resource))) { BOOST_LOG(error) << "NvEnc: NvEncRegisterResource() failed: " << last_nvenc_error_string; return false; } registered_input_buffer = register_resource.registeredResource; } return true; } } // namespace nvenc #endif