//-------------------------------------------------------------------------------------- // YCbCrPS2.hlsl //-------------------------------------------------------------------------------------- Texture2D image : register(t0); SamplerState def_sampler : register(s0); struct PS_INPUT { float4 pos : SV_POSITION; float2 tex : TEXCOORD; }; //-------------------------------------------------------------------------------------- // Pixel Shader //-------------------------------------------------------------------------------------- float PS(PS_INPUT frag_in) : SV_Target { float4 color_vec_y = { 0.299, 0.587, 0.114, 0.0625 }; float4 color_vec_u = { -0.168736, -0.331264, 0.5, 0.5 }; float4 color_vec_v = { 0.5, -0.418688, -0.081312, 0.5 }; float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb; float y = dot(color_vec_y.xyz, rgb) + color_vec_y.w; return y; }