/** * @file src/nvenc/nvenc_config.h * @brief Declarations for base NVENC configuration. */ #pragma once namespace nvenc { enum class nvenc_two_pass { disabled, ///< Single pass, the fastest and no extra vram quarter_resolution, ///< Larger motion vectors being caught, faster and uses less extra vram full_resolution, ///< Better overall statistics, slower and uses more extra vram }; struct nvenc_config { // Quality preset from 1 to 7, higher is slower int quality_preset = 1; // Use optional preliminary pass for better motion vectors, bitrate distribution and stricter VBV(HRD), uses CUDA cores nvenc_two_pass two_pass = nvenc_two_pass::quarter_resolution; // Percentage increase of VBV/HRD from the default single frame, allows low-latency variable bitrate int vbv_percentage_increase = 0; // Improves fades compression, uses CUDA cores bool weighted_prediction = false; // Allocate more bitrate to flat regions since they're visually more perceptible, uses CUDA cores bool adaptive_quantization = false; // Don't use QP below certain value, limits peak image quality to save bitrate bool enable_min_qp = false; // Min QP value for H.264 when enable_min_qp is selected unsigned min_qp_h264 = 19; // Min QP value for HEVC when enable_min_qp is selected unsigned min_qp_hevc = 23; // Min QP value for AV1 when enable_min_qp is selected unsigned min_qp_av1 = 23; // Use CAVLC entropy coding in H.264 instead of CABAC, not relevant and here for historical reasons bool h264_cavlc = false; // Add filler data to encoded frames to stay at target bitrate, mainly for testing bool insert_filler_data = false; }; } // namespace nvenc