Texture2D image : register(t0); SamplerState def_sampler : register(s0); cbuffer ColorMatrix : register(b0) { float4 color_vec_y; float4 color_vec_u; float4 color_vec_v; }; struct PS_INPUT { float4 pos : SV_POSITION; float2 tex : TEXCOORD; }; //-------------------------------------------------------------------------------------- // Pixel Shader //-------------------------------------------------------------------------------------- float4 main_ps(PS_INPUT frag_in) : SV_Target { float4 color = image.Sample(def_sampler, frag_in.tex, 0); clip(color.a < 0.1f ? -1 : 1); return color; }