Stub controller battery, touch, and motion packets
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@@ -185,6 +185,32 @@ namespace platf {
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std::uint32_t supportedButtons;
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};
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struct gamepad_touch_t {
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std::uint8_t gamepadNumber;
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std::uint8_t eventType;
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std::uint32_t pointerId;
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float x;
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float y;
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float pressure;
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};
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struct gamepad_motion_t {
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std::uint8_t gamepadNumber;
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std::uint8_t motionType;
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// Accel: m/s^2
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// Gyro: deg/s
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float x;
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float y;
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float z;
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};
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struct gamepad_battery_t {
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std::uint8_t gamepadNumber;
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std::uint8_t state;
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std::uint8_t percentage;
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};
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class deinit_t {
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public:
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virtual ~deinit_t() = default;
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@@ -470,6 +496,30 @@ namespace platf {
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void
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unicode(input_t &input, char *utf8, int size);
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/**
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* @brief Sends a gamepad touch event to the OS.
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* @param input The input context.
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* @param touch The touch event.
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*/
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void
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gamepad_touch(input_t &input, const gamepad_touch_t &touch);
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/**
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* @brief Sends a gamepad motion event to the OS.
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* @param input The input context.
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* @param motion The motion event.
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*/
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void
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gamepad_motion(input_t &input, const gamepad_motion_t &motion);
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/**
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* @brief Sends a gamepad battery event to the OS.
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* @param input The input context.
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* @param battery The battery event.
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*/
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void
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gamepad_battery(input_t &input, const gamepad_battery_t &battery);
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/**
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* @brief Creates a new virtual gamepad.
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* @param input The input context.
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@@ -1567,6 +1567,36 @@ namespace platf {
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libevdev_uinput_write_event(uinput.get(), EV_SYN, SYN_REPORT, 0);
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}
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/**
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* @brief Sends a gamepad touch event to the OS.
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* @param input The input context.
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* @param touch The touch event.
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*/
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void
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gamepad_touch(input_t &input, const gamepad_touch_t &touch) {
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// Unimplemented feature - platform_caps::controller_touch
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}
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/**
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* @brief Sends a gamepad motion event to the OS.
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* @param input The input context.
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* @param motion The motion event.
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*/
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void
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gamepad_motion(input_t &input, const gamepad_motion_t &motion) {
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// Unimplemented
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}
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/**
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* @brief Sends a gamepad battery event to the OS.
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* @param input The input context.
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* @param battery The battery event.
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*/
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void
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gamepad_battery(input_t &input, const gamepad_battery_t &battery) {
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// Unimplemented
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}
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/**
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* @brief Initialize a new keyboard and return it.
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*
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@@ -448,6 +448,36 @@ const KeyCodeMap kKeyCodesMap[] = {
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// Unimplemented
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}
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/**
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* @brief Sends a gamepad touch event to the OS.
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* @param input The input context.
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* @param touch The touch event.
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*/
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void
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gamepad_touch(input_t &input, const gamepad_touch_t &touch) {
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// Unimplemented feature - platform_caps::controller_touch
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}
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/**
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* @brief Sends a gamepad motion event to the OS.
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* @param input The input context.
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* @param motion The motion event.
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*/
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void
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gamepad_motion(input_t &input, const gamepad_motion_t &motion) {
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// Unimplemented
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}
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/**
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* @brief Sends a gamepad battery event to the OS.
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* @param input The input context.
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* @param battery The battery event.
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*/
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void
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gamepad_battery(input_t &input, const gamepad_battery_t &battery) {
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// Unimplemented
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}
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input_t
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input() {
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input_t result { new macos_input_t() };
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@@ -805,6 +805,36 @@ namespace platf {
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}
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}
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/**
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* @brief Sends a gamepad touch event to the OS.
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* @param input The input context.
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* @param touch The touch event.
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*/
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void
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gamepad_touch(input_t &input, const gamepad_touch_t &touch) {
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// Unimplemented feature - platform_caps::controller_touch
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}
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/**
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* @brief Sends a gamepad motion event to the OS.
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* @param input The input context.
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* @param motion The motion event.
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*/
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void
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gamepad_motion(input_t &input, const gamepad_motion_t &motion) {
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// Unimplemented
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}
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/**
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* @brief Sends a gamepad battery event to the OS.
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* @param input The input context.
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* @param battery The battery event.
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*/
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void
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gamepad_battery(input_t &input, const gamepad_battery_t &battery) {
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// Unimplemented
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}
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void
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freeInput(void *p) {
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auto input = (input_raw_t *) p;
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