Add webui config for following client HDR settings
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@@ -370,9 +370,9 @@ namespace proc {
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#ifdef _WIN32
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auto resetHDRThread = std::thread([this, enable_hdr = launch_session->enable_hdr]{
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std::this_thread::sleep_for(1s);
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// Windows doesn't seem to be able to set HDR correctly when a display is just connected,
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// so we have tooggle HDR for the virtual display manually.
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// so we have tooggle HDR for the virtual display manually after a delay.
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std::this_thread::sleep_for(1s);
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// We should have got the actual streaming display by now
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std::string currentDisplay = this->display_name;
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if (!currentDisplay.empty()) {
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@@ -380,15 +380,24 @@ namespace proc {
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this->initial_display = currentDisplay;
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this->initial_hdr = VDISPLAY::getDisplayHDRByName(currentDisplayW);
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if (!VDISPLAY::setDisplayHDRByName(currentDisplayW, false)) {
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return;
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}
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if (enable_hdr) {
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if (VDISPLAY::setDisplayHDRByName(currentDisplayW, true)) {
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BOOST_LOG(info) << "HDR enabled for display " << currentDisplay;
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if (config::video.follow_client_hdr) {
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if (!VDISPLAY::setDisplayHDRByName(currentDisplayW, false)) {
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return;
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}
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if (enable_hdr) {
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if (VDISPLAY::setDisplayHDRByName(currentDisplayW, true)) {
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BOOST_LOG(info) << "HDR enabled for display " << currentDisplay;
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} else {
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BOOST_LOG(info) << "HDR enable failed for display " << currentDisplay;
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}
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}
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} else if (this->initial_hdr) {
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if (VDISPLAY::setDisplayHDRByName(currentDisplayW, false) && VDISPLAY::setDisplayHDRByName(currentDisplayW, true)) {
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BOOST_LOG(info) << "HDR toggled successfully for display " << currentDisplay;
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} else {
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BOOST_LOG(info) << "HDR enable failed for display " << currentDisplay;
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BOOST_LOG(info) << "HDR toggle failed for display " << currentDisplay;
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}
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}
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}
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@@ -473,7 +482,7 @@ namespace proc {
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_pipe.reset();
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#ifdef _WIN32
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if (!this->initial_display.empty()) {
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if (config::video.follow_client_hdr && !this->initial_display.empty()) {
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if (VDISPLAY::setDisplayHDRByName(platf::from_utf8(this->initial_display).c_str(), this->initial_hdr)) {
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BOOST_LOG(info) << "HDR restored successfully for display " << this->initial_display;
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} else {
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