The background is black instead of green
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@@ -213,9 +213,8 @@ public:
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return -1;
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return -1;
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}
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}
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this->sws = std::move(*sws_opt);
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sws = std::move(*sws_opt);
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return sws.blank(fb, 0, 0, frame->width, frame->height);
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return 0;
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}
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}
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int convert(platf::img_t &img) override {
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int convert(platf::img_t &img) override {
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@@ -739,6 +739,20 @@ std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int
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return std::move(sws);
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return std::move(sws);
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}
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}
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int sws_t::blank(gl::frame_buf_t &fb, int offsetX, int offsetY, int width, int height) {
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auto f = [&]() {
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std::swap(offsetX, this->offsetX);
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std::swap(offsetY, this->offsetY);
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std::swap(width, this->out_width);
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std::swap(height, this->out_height);
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};
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f();
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auto fg = util::fail_guard(f);
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return convert(fb);
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}
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std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_heigth) {
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std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_heigth) {
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auto tex = gl::tex_t::make(2);
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auto tex = gl::tex_t::make(2);
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gl::ctx.BindTexture(GL_TEXTURE_2D, tex[0]);
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gl::ctx.BindTexture(GL_TEXTURE_2D, tex[0]);
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@@ -282,6 +282,9 @@ public:
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// Convert the loaded image into the first two framebuffers
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// Convert the loaded image into the first two framebuffers
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int convert(gl::frame_buf_t &fb);
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int convert(gl::frame_buf_t &fb);
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// Make an area of the image black
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int blank(gl::frame_buf_t &fb, int offsetX, int offsetY, int width, int height);
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void load_ram(platf::img_t &img);
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void load_ram(platf::img_t &img);
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void load_vram(img_descriptor_t &img, int offset_x, int offset_y, int texture);
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void load_vram(img_descriptor_t &img, int offset_x, int offset_y, int texture);
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