Remove clang-format suppressions
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@@ -1230,23 +1230,21 @@ namespace platf {
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int buttons {};
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int buttons {};
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auto flags = gamepad_state.buttonFlags;
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auto flags = gamepad_state.buttonFlags;
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// clang-format off
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if (flags & DPAD_UP) buttons |= XUSB_GAMEPAD_DPAD_UP;
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if(flags & DPAD_UP) buttons |= XUSB_GAMEPAD_DPAD_UP;
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if (flags & DPAD_DOWN) buttons |= XUSB_GAMEPAD_DPAD_DOWN;
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if(flags & DPAD_DOWN) buttons |= XUSB_GAMEPAD_DPAD_DOWN;
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if (flags & DPAD_LEFT) buttons |= XUSB_GAMEPAD_DPAD_LEFT;
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if(flags & DPAD_LEFT) buttons |= XUSB_GAMEPAD_DPAD_LEFT;
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if (flags & DPAD_RIGHT) buttons |= XUSB_GAMEPAD_DPAD_RIGHT;
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if(flags & DPAD_RIGHT) buttons |= XUSB_GAMEPAD_DPAD_RIGHT;
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if (flags & START) buttons |= XUSB_GAMEPAD_START;
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if(flags & START) buttons |= XUSB_GAMEPAD_START;
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if (flags & BACK) buttons |= XUSB_GAMEPAD_BACK;
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if(flags & BACK) buttons |= XUSB_GAMEPAD_BACK;
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if (flags & LEFT_STICK) buttons |= XUSB_GAMEPAD_LEFT_THUMB;
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if(flags & LEFT_STICK) buttons |= XUSB_GAMEPAD_LEFT_THUMB;
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if (flags & RIGHT_STICK) buttons |= XUSB_GAMEPAD_RIGHT_THUMB;
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if(flags & RIGHT_STICK) buttons |= XUSB_GAMEPAD_RIGHT_THUMB;
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if (flags & LEFT_BUTTON) buttons |= XUSB_GAMEPAD_LEFT_SHOULDER;
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if(flags & LEFT_BUTTON) buttons |= XUSB_GAMEPAD_LEFT_SHOULDER;
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if (flags & RIGHT_BUTTON) buttons |= XUSB_GAMEPAD_RIGHT_SHOULDER;
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if(flags & RIGHT_BUTTON) buttons |= XUSB_GAMEPAD_RIGHT_SHOULDER;
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if (flags & (HOME | MISC_BUTTON)) buttons |= XUSB_GAMEPAD_GUIDE;
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if(flags & (HOME | MISC_BUTTON)) buttons |= XUSB_GAMEPAD_GUIDE;
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if (flags & A) buttons |= XUSB_GAMEPAD_A;
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if(flags & A) buttons |= XUSB_GAMEPAD_A;
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if (flags & B) buttons |= XUSB_GAMEPAD_B;
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if(flags & B) buttons |= XUSB_GAMEPAD_B;
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if (flags & X) buttons |= XUSB_GAMEPAD_X;
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if(flags & X) buttons |= XUSB_GAMEPAD_X;
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if (flags & Y) buttons |= XUSB_GAMEPAD_Y;
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if(flags & Y) buttons |= XUSB_GAMEPAD_Y;
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// clang-format on
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return (XUSB_BUTTON) buttons;
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return (XUSB_BUTTON) buttons;
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}
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}
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@@ -1317,21 +1315,19 @@ namespace platf {
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int buttons {};
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int buttons {};
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auto flags = gamepad_state.buttonFlags;
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auto flags = gamepad_state.buttonFlags;
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// clang-format off
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if (flags & LEFT_STICK) buttons |= DS4_BUTTON_THUMB_LEFT;
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if(flags & LEFT_STICK) buttons |= DS4_BUTTON_THUMB_LEFT;
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if (flags & RIGHT_STICK) buttons |= DS4_BUTTON_THUMB_RIGHT;
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if(flags & RIGHT_STICK) buttons |= DS4_BUTTON_THUMB_RIGHT;
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if (flags & LEFT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_LEFT;
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if(flags & LEFT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_LEFT;
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if (flags & RIGHT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_RIGHT;
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if(flags & RIGHT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_RIGHT;
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if (flags & START) buttons |= DS4_BUTTON_OPTIONS;
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if(flags & START) buttons |= DS4_BUTTON_OPTIONS;
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if (flags & BACK) buttons |= DS4_BUTTON_SHARE;
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if(flags & BACK) buttons |= DS4_BUTTON_SHARE;
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if (flags & A) buttons |= DS4_BUTTON_CROSS;
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if(flags & A) buttons |= DS4_BUTTON_CROSS;
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if (flags & B) buttons |= DS4_BUTTON_CIRCLE;
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if(flags & B) buttons |= DS4_BUTTON_CIRCLE;
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if (flags & X) buttons |= DS4_BUTTON_SQUARE;
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if(flags & X) buttons |= DS4_BUTTON_SQUARE;
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if (flags & Y) buttons |= DS4_BUTTON_TRIANGLE;
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if(flags & Y) buttons |= DS4_BUTTON_TRIANGLE;
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if(gamepad_state.lt > 0) buttons |= DS4_BUTTON_TRIGGER_LEFT;
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if (gamepad_state.lt > 0) buttons |= DS4_BUTTON_TRIGGER_LEFT;
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if(gamepad_state.rt > 0) buttons |= DS4_BUTTON_TRIGGER_RIGHT;
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if (gamepad_state.rt > 0) buttons |= DS4_BUTTON_TRIGGER_RIGHT;
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// clang-format on
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return (DS4_BUTTONS) buttons;
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return (DS4_BUTTONS) buttons;
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}
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}
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