Remove clang-format suppressions

This commit is contained in:
Cameron Gutman
2023-10-06 17:31:36 -05:00
parent 71024491e2
commit ee1a9a618a

View File

@@ -1230,23 +1230,21 @@ namespace platf {
int buttons {}; int buttons {};
auto flags = gamepad_state.buttonFlags; auto flags = gamepad_state.buttonFlags;
// clang-format off if (flags & DPAD_UP) buttons |= XUSB_GAMEPAD_DPAD_UP;
if(flags & DPAD_UP) buttons |= XUSB_GAMEPAD_DPAD_UP; if (flags & DPAD_DOWN) buttons |= XUSB_GAMEPAD_DPAD_DOWN;
if(flags & DPAD_DOWN) buttons |= XUSB_GAMEPAD_DPAD_DOWN; if (flags & DPAD_LEFT) buttons |= XUSB_GAMEPAD_DPAD_LEFT;
if(flags & DPAD_LEFT) buttons |= XUSB_GAMEPAD_DPAD_LEFT; if (flags & DPAD_RIGHT) buttons |= XUSB_GAMEPAD_DPAD_RIGHT;
if(flags & DPAD_RIGHT) buttons |= XUSB_GAMEPAD_DPAD_RIGHT; if (flags & START) buttons |= XUSB_GAMEPAD_START;
if(flags & START) buttons |= XUSB_GAMEPAD_START; if (flags & BACK) buttons |= XUSB_GAMEPAD_BACK;
if(flags & BACK) buttons |= XUSB_GAMEPAD_BACK; if (flags & LEFT_STICK) buttons |= XUSB_GAMEPAD_LEFT_THUMB;
if(flags & LEFT_STICK) buttons |= XUSB_GAMEPAD_LEFT_THUMB; if (flags & RIGHT_STICK) buttons |= XUSB_GAMEPAD_RIGHT_THUMB;
if(flags & RIGHT_STICK) buttons |= XUSB_GAMEPAD_RIGHT_THUMB; if (flags & LEFT_BUTTON) buttons |= XUSB_GAMEPAD_LEFT_SHOULDER;
if(flags & LEFT_BUTTON) buttons |= XUSB_GAMEPAD_LEFT_SHOULDER; if (flags & RIGHT_BUTTON) buttons |= XUSB_GAMEPAD_RIGHT_SHOULDER;
if(flags & RIGHT_BUTTON) buttons |= XUSB_GAMEPAD_RIGHT_SHOULDER; if (flags & (HOME | MISC_BUTTON)) buttons |= XUSB_GAMEPAD_GUIDE;
if(flags & (HOME | MISC_BUTTON)) buttons |= XUSB_GAMEPAD_GUIDE; if (flags & A) buttons |= XUSB_GAMEPAD_A;
if(flags & A) buttons |= XUSB_GAMEPAD_A; if (flags & B) buttons |= XUSB_GAMEPAD_B;
if(flags & B) buttons |= XUSB_GAMEPAD_B; if (flags & X) buttons |= XUSB_GAMEPAD_X;
if(flags & X) buttons |= XUSB_GAMEPAD_X; if (flags & Y) buttons |= XUSB_GAMEPAD_Y;
if(flags & Y) buttons |= XUSB_GAMEPAD_Y;
// clang-format on
return (XUSB_BUTTON) buttons; return (XUSB_BUTTON) buttons;
} }
@@ -1317,21 +1315,19 @@ namespace platf {
int buttons {}; int buttons {};
auto flags = gamepad_state.buttonFlags; auto flags = gamepad_state.buttonFlags;
// clang-format off if (flags & LEFT_STICK) buttons |= DS4_BUTTON_THUMB_LEFT;
if(flags & LEFT_STICK) buttons |= DS4_BUTTON_THUMB_LEFT; if (flags & RIGHT_STICK) buttons |= DS4_BUTTON_THUMB_RIGHT;
if(flags & RIGHT_STICK) buttons |= DS4_BUTTON_THUMB_RIGHT; if (flags & LEFT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_LEFT;
if(flags & LEFT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_LEFT; if (flags & RIGHT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_RIGHT;
if(flags & RIGHT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_RIGHT; if (flags & START) buttons |= DS4_BUTTON_OPTIONS;
if(flags & START) buttons |= DS4_BUTTON_OPTIONS; if (flags & BACK) buttons |= DS4_BUTTON_SHARE;
if(flags & BACK) buttons |= DS4_BUTTON_SHARE; if (flags & A) buttons |= DS4_BUTTON_CROSS;
if(flags & A) buttons |= DS4_BUTTON_CROSS; if (flags & B) buttons |= DS4_BUTTON_CIRCLE;
if(flags & B) buttons |= DS4_BUTTON_CIRCLE; if (flags & X) buttons |= DS4_BUTTON_SQUARE;
if(flags & X) buttons |= DS4_BUTTON_SQUARE; if (flags & Y) buttons |= DS4_BUTTON_TRIANGLE;
if(flags & Y) buttons |= DS4_BUTTON_TRIANGLE;
if(gamepad_state.lt > 0) buttons |= DS4_BUTTON_TRIGGER_LEFT; if (gamepad_state.lt > 0) buttons |= DS4_BUTTON_TRIGGER_LEFT;
if(gamepad_state.rt > 0) buttons |= DS4_BUTTON_TRIGGER_RIGHT; if (gamepad_state.rt > 0) buttons |= DS4_BUTTON_TRIGGER_RIGHT;
// clang-format on
return (DS4_BUTTONS) buttons; return (DS4_BUTTONS) buttons;
} }