Support capturing rotated displays on Windows (#1602)

This commit is contained in:
ns6089
2023-09-13 17:34:26 +03:00
committed by GitHub
parent 9dc76e3748
commit e98d7577bb
7 changed files with 222 additions and 54 deletions

View File

@@ -1,22 +1,37 @@
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
cbuffer rotation_info : register(b1) {
int rotation;
};
PS_INPUT main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
PS_INPUT output;
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
if (vI == 0) {
output.pos = float4(-1, -1, 0, 1);
output.tex = float2(0, 1);
}
else if (vI == 1) {
output.pos = float4(-1, 3, 0, 1);
output.tex = float2(0, -1);
}
else if (vI == 2) {
output.pos = float4(3, -1, 0, 1);
output.tex = float2(2, 1);
}
float u = idHigh * 2.0;
float v = 1.0 - idLow * 2.0;
if (rotation != 0) {
float rotation_radians = radians(90 * rotation);
float2x2 rotation_matrix = { cos(rotation_radians), -sin(rotation_radians),
sin(rotation_radians), cos(rotation_radians) };
float2 rotation_center = { 0.5, 0.5 };
output.tex = round(rotation_center + mul(rotation_matrix, output.tex - rotation_center));
}
PS_INPUT vert_out;
vert_out.pos = float4(x, y, 0.0, 1.0);
vert_out.tex = float2(u, v);
return vert_out;
return output;
}