Support capturing rotated displays on Windows (#1602)
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@@ -1,22 +1,37 @@
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struct PS_INPUT
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD;
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD;
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};
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cbuffer rotation_info : register(b1) {
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int rotation;
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};
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PS_INPUT main_vs(uint vI : SV_VERTEXID)
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{
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float idHigh = float(vI >> 1);
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float idLow = float(vI & uint(1));
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PS_INPUT output;
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float x = idHigh * 4.0 - 1.0;
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float y = idLow * 4.0 - 1.0;
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if (vI == 0) {
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output.pos = float4(-1, -1, 0, 1);
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output.tex = float2(0, 1);
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}
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else if (vI == 1) {
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output.pos = float4(-1, 3, 0, 1);
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output.tex = float2(0, -1);
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}
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else if (vI == 2) {
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output.pos = float4(3, -1, 0, 1);
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output.tex = float2(2, 1);
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}
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float u = idHigh * 2.0;
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float v = 1.0 - idLow * 2.0;
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if (rotation != 0) {
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float rotation_radians = radians(90 * rotation);
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float2x2 rotation_matrix = { cos(rotation_radians), -sin(rotation_radians),
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sin(rotation_radians), cos(rotation_radians) };
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float2 rotation_center = { 0.5, 0.5 };
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output.tex = round(rotation_center + mul(rotation_matrix, output.tex - rotation_center));
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}
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PS_INPUT vert_out;
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vert_out.pos = float4(x, y, 0.0, 1.0);
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vert_out.tex = float2(u, v);
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return vert_out;
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return output;
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}
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