Add support for Unicode input messages on Windows
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@@ -277,6 +277,10 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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CGEventPost(kCGHIDEventTap, event);
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}
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void unicode(input_t &input, char *utf8, int size) {
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BOOST_LOG(info) << "unicode: Unicode input not yet implemented for MacOS."sv;
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}
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
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BOOST_LOG(info) << "alloc_gamepad: Gamepad not yet implemented for MacOS."sv;
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return -1;
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