Fix wayland capture on nvidia for kms (#884)
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@@ -755,6 +755,12 @@ public:
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auto &rgb = *rgb_opt;
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auto &rgb = *rgb_opt;
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gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);
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gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);
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int w, h;
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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BOOST_LOG(debug) << "width and height: w "sv << w << " h "sv << h;
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gl::ctx.GetTextureSubImage(rgb->tex[0], 0, img_offset_x, img_offset_y, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out_base->height * img_out_base->row_pitch, img_out_base->data);
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gl::ctx.GetTextureSubImage(rgb->tex[0], 0, img_offset_x, img_offset_y, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out_base->height * img_out_base->row_pitch, img_out_base->data);
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if(cursor_opt && cursor) {
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if(cursor_opt && cursor) {
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@@ -167,7 +167,7 @@ public:
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int w, h;
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int w, h;
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &h);
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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BOOST_LOG(debug) << "width and height: w "sv << w << " h "sv << h;
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BOOST_LOG(debug) << "width and height: w "sv << w << " h "sv << h;
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gl::ctx.GetTextureSubImage((*rgb_opt)->tex[0], 0, 0, 0, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out_base->height * img_out_base->row_pitch, img_out_base->data);
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gl::ctx.GetTextureSubImage((*rgb_opt)->tex[0], 0, 0, 0, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out_base->height * img_out_base->row_pitch, img_out_base->data);
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